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This book explores the relationship between video games and satire through an in-depth examination of Capcom’s Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romero’s filmic satire on American consumer culture, Dawn of the Dead. Proposing a taxonomy of videoludic satire, this book details how video games can communicate satire through their virtual environments, their characters, their audio, the way they frame the passage of time, and the outcomes of in-game choices that their players can make. By applying this taxonomy to the Dead Rising series, this book presents a compelling case for how video games can function as instruments for social commentary and indicators of ideological tensions. This unique and insightful study will interest students and scholars of media studies, video game studies, satire, visual culture, and zombie studies.
The world of Gaia is in turmoil. Humans, goblins, and dwarves try to live their lives as best they can under the rule of the sovereigns-the strange and powerful race whose empire stretches to all corners of the known world-but order and stability seem to be fading. The quality of life has lessened, the strength and control of the Sovereign Empire has weakened, and a large movement of rebels, though many would call them terrorists, known as the Lost Seekers, are causing waves throughout the lands. Nowhere are these changes felt more than the Isles, a small human province of islands, where sixteen-year-old Carver lives with his family and best friend, Helena, in the remote village of Verrel. During a routine trip to the provincial capital of Caswen, Carver and Helena suddenly find themselves in the middle of a violent conflict between the powers of the world, and soon after find themselves being hunted for reasons they do not understand. Now pulled into events they never dreamed of experiencing, Carver and Helena, along with some close companions, are forced to fight for their lives during a journey of hardships. Monstrous beasts, hostile factions, and even nature itself plague their quest to find safety and seek answers, and nothing is gained without a struggle. However, their continued survival may be out of their control as the powers of the world vie for dominance against one another . . . by any means necessary.
Blizzard Entertainment and Dark Horse Books are proud to present the third installment of their bestselling World of Warcraft Chronicle series! Like its predecessors, Volume III features beautiful full-color artwork by Peter Lee, Emily Chen, Stanton Feng, and other fan-favorite artists, as well as intricately detailed maps and spot art by Joseph Lacroix. Bolster your knowledge of Warcraftlore with this striking third volume!