Looking for movies, shows, games, or books similar to Ah, Love!? Check out these recommendations on mosaic.
New beautiful game about Love! In this puzzle you need to swap the tiles to indirectly control the hearts that move towards each other until blocked by a wall. Help hearts to have a date!
Classic sokoban with a twist and a sci-fi theme! A scientific organization sends a robot-expeditor developed on artificial intelligence to the newly discovered exoplanet Xeran, on which, most likely, there are very valuable resources for humanity.
New season of a game about Love! Swap blocks to help hearts have a date, but avoid the black heart, spikes and other obstacles!
New season of a game about Love! Swap blocks to help hearts have a date, but avoid the black heart, spikes and other obstacles!
Be an android mechanic in ReactorX 2 and restore power to your spaceship after a pirate attack. Navigate 5 sectors, solve 30 levels and use new arm-magnet & wrench mechanics to succeed in this puzzle game. 6 energy types & personal indicator to boost gameplay experience.
Lab Crisis is a turn-based puzzle about a robot who's rescuing scientists from a mutant-infested lab! The more scientists you grab at once, the longer is the chain, so be careful!
- 30 levels of normal mode + 30 levels of hadrcore mode - Match the runes in the normal mode - 2 biomes - light and dark - Cute graphics - Relaxing music
This is a relaxing game about moving boxes on energy grids in a sci-fi setting, in order to repair the space ship which was hit by a meteor.
Taking place in a single mansion in Candlewood, northeast USA, in the early 20th Century, House of Caravan is a sinister adventure filled with dark secrets and vexing puzzles.
Quern is a first person puzzle adventure with captivating story and beautiful graphics. Quern refreshes the genre with flexible gameplay and reuseable puzzle mechanics. The visuals and the music combine traditional and modern elements providing a unique mood for the game. One of the specialities of Quern is that the tasks to be solved are not managed as separate, individual and sequential units, but as a complex entity, amongst which the players may wander and experiment freely. Often a bad or seemingly irrational result may bring the player closer to the final solution, if those are reconsidered and thought over again later, in the possession of the knowledge gained during the game.