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FPS where you are tasked by God to give souls to the wealthiest people on Earth, helping them get normal jobs and be productive members of society.
Escape from Lavender Island is a 3rd person open world exploration game. Follow Zede Aksis as he wakes up from a dream about a city only to realize that what he saw in his sleep is a physical reality he cannot find a way out of.
The well back to your job has been absorbed inside a sasquatch sex amulet. Journey through 15 levels of absurdist human history to try and bring it back.
This software is morphable to what you want it to be. It can be a small database of games, a downloadable art show, a simulation, a moving painting, an album, an existential crisis, a talisman, a play, a meditation, a spell, a forest, a distopian nightmare, a joke. The amount of interaction and exploration is not a ton. If you explore and play through everything it would take maybe an hour or so at most. -There are small games and walking sims to play on machines in abandoned buildings. -You can chat with other players in the multiplayer mode and see if they are human or machine -There is a band and a small secret lair -There is no beginning or end -There is no winning or losing And there is an infinite, dramatic cycle of accumulation and destruction: Hit the number 3 key. You can choose the perspective of 3 NPC actors or a stage overview. They are acting out an absurdist play. They are the sole survivors of a human apocalypse. They are trying to procreate to start civilization over again but they’re having a hard time. They are sending emails to nowhere, gossiping, meditating, taking naps, cleaning up. They’re collecting artifacts around the stage and building a machine. When the machine is done it generates an AI and then blows up. To see what the NPCs do you can leave the simulation on at a party, in a room while you are doing other things, etc. It could run for many hours and you will see, read and hear different things. If you have a few computers you can link them up and see different perspectives at once. With multiple channels of the atmospheric sounds it becomes a sort of instrument or generative album as well.
Travel the galaxy, find a dog, watch billionaires put together Ikea furniture for regular people, learn about the Sourcefield, get mentally healthy.
Go to work or get an internship with anarcho-syndicalists. Go to other galaxies and dimensions. Fly a living ship around. Fight mother nature's aunt. Slide down an apocalyptic spa. Snort moon rocks with your landlord. Ride the train. Get evicted. Talk about nothing in particular. Play an operating system instrument.
You awake in a sanctuary of steel and concrete, built to honor the Nordic Gods and to house an artifact, buried in the earth aeons ago. Unveil the secrets of the inhabitants, the artifact, and the nine realms of Yggdrasil in Apsulov: End of Gods.
Set in the same beloved universe as Torchlight I and II, this shared-world action-RPG brings back many of the franchise's signature features and mechanics that captured the hearts of ARPG fans around the world. In true Torchlight style, players will team up with friends and devoted pets to hack and slack their way through a vibrant world, discover ancient ruins of lost civilizations and brave dungeons filled with riches and dangerous creatures.
An Adventure RPG in comic book style with an island setting of treasure chests and waterfalls, Tanzia combines elements of favorite classic RPGs in an open 3D world of magic and monsters.
Don't Knock Twice is a single-player first-person survival horror game with support for virtual reality headsets. The player explores a large manor house in search of a missing daughter, interacting with almost every object and following hints delivered through an in-game mobile phone. A demonic witch can appear without warning at any point, keeping the player under constant threat. Light combat and item elements are included, such as using an axe on doors and combining objects into makeshift tools. It shares its name with, and is loosely based on, the film of the same title.