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Clash at Demonhead is an open-ended platformer. The player takes control of Billy "Big Bang" Blitz, who is capable of running, jumping, and shooting. He is initially armed with a handgun, though various upgrades can be purchased from a shop. He later gains the ability to perform various powers by collecting Force, including shrinking, teleportation to previously-visited areas, flight, healing, and invincibility. The player chooses levels from a world map that consists of over forty routes. Various objectives must be met to complete the game.
After a prince is taken hostage by Blackball, a mutant weapons genius, Madison (the blonde on the right) and Crystal (the brunette on the left) fight through Blackball's domain on hoverpacks to rescue him. Madison will always shoot to the right. Crystal has more firepower, and she can shoot either left or right, left in order to take care of enemies approaching from behind, or right in order to deal more damage. At the beginning of each stage, you can also choose between four different special weapons. Lightning Storm shoots electricity at random, Tidal Wave is a line of vertical energy that you can control, Blizzard sends circles of energy spiraling outward from you, and Avalanche is a wall of missiles. When King Frederick's only son and heir to the throne is kidnapped by Blackball, the mutant military weapons genius, an international disaster seems imminent. Colonel Patch quickly contacts the "Trouble Shooter" team to find Prince Eldon and destroy Blackball and his treacherous robotic underworld. Madison and her faithful sidekick, Crystal, go through five stages of fearful creatures in their adventure throughout Blackball's domain. Will Prince Eldon survive? Can Madison destroy Blackball? Will the girls emerge from Blackball's evil empire safely? Only time will tell...
Battle Mania Daiginjou is a shoot 'em up developed and published by VIC Tokai in 1993 for the Sega Mega Drive exclusively in Japan and South Korea. It is the sequel to Battle Mania (which was released in the US as Trouble Shooter).
The player takes on the role of Golgo 13 (also known as Duke Togo), an assassin whose objective is to destroy the leader of the Drek group. On the way, Golgo 13 must pass through several areas, including East Berlin, Athens, and Alexander Island, which is located off the coast of Antarctica. It is necessary to navigate several mazes in order to win, but one maze is a fake base with no way out. The mazes account for a large amount of the frustration players encounter with this game. The instruction manual contains maps for the mazes.
To help “pull things together,” the brilliant doctor Frank N. Stein carefully fashioned Chuck D.head from the leftover parts of some other people that we don’t talk about. Somehow he couldn’t quite get the head right – how many heads do people need again? Head bone connects to the... what bone? Well, to cut a long story short, there’s this island which is made up of body parts (like they are sometimes), and the fearsome villain max D. Cap has separated all the parts to gain total control. It’s now up to Chuck D. Head to go over there, and sort it all out.
The game is essentially a series of 36 jigsaw puzzles with Tetris-like pieces known as pentominos that must be assembled into a specific shape. The puzzles start off with rectangular shapes and simple solutions, but the puzzles quickly grow more complex, with odder shapes like a rocket ship, a gun, and even enlarged versions of some of the pentominoes themselves. Each level is timed, and once the timer is started it cannot be stopped until the level is finished. One starts off the game with only three pentomino pieces, and at the completion of each early level, a new piece is awarded to the player. At the final level, the player is given the 2x2 square O tetromino and must complete an 8x8 square puzzle. After completing each level, the player was given a password to access that level at a later time. Interestingly, each password was a common English four-letter word, so that by guessing common four-letter words, players could potentially access levels they had not actually reached by playing the game.
After the end of the Sixth World War, the Earth has been rendered inhospitable and uninhabitable by humanity. The Intergalactic Council ruled that Earth could once again be used by humans and sent people there to restore civilization there. Meanwhile, mutants have prospered in the long-lost wastelands of Earth and were unwilling to allow the humans to have it again. The Intergalactic Council has sent in a lone fighter called Aerostar to defend the Earth from a second act of total destruction.
Psycho Fox must get to the right hand side of the level. However, there are many enemies in the way. He can use a Shinto stick to change into characters/animals like a hippopotamus, a monkey or a tiger, each of which has its own special ability. The hippopotamus is slow and cannot jump very high, but can punch through special destructible blocks in the game world. The monkey can jump higher than the other creatures and the tiger can run faster. Psycho also has an ally named Birdfly, who can be used as armor or as a boomerang. If Psycho is hit while carrying Birdfly, Birdfly goes away and the player does not lose a life.
A video game released for the Nintendo Entertainment System in 1988 by Vic Tokai. The game's main character is based on Kenji Sagara (相良 健治, Sagara Kenji), a popular Japanese child actor who was famous in the 1980s for his impersonation of baseball player Masayuki Kakefu.
An action/platformer with an RPG facade, in which the player searches dungeons for treasure. It was the first NES game Vic Tokai ever produced.