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The PS1 version of Tales of Phantasia contains new features including an animated opening sequence produced by Japanese studio Production I.G., re-drawn character sprites and backgrounds, a 3D-rendered world map, and re-recorded character audio to better accommodate the compact disc format. The inclusion of animated Skits and a modified version of the battle system resembling that used in Destiny, were added. For the battle system, the team wanted to increase the overall battle speed and combo potential. Suzu Fubayashi, a non-playable supporting character in the original release, was also made playable as an optional party member.
Tales of Destiny is a follow-up to Tales of Phantasia. Like its predecessor, it has the structure of traditional Japanese role-playing games, but substitutes turn-based combat for action-oriented one. Battles take place on separate side-scrolling screens and resemble those of a fighting game. The player controls the main hero, navigating him on the battle screen and performing various attacks and combos. Other party members are controlled by the game's AI, but it is possible to pause the battle at any time and assign new combat style to any one of them.
Tales of Eternia is an action japanese role playing game, with real time battle scenes (combos and spells can be assigned to the face buttons). The game is set in the fantasy world of Inferia, follows the story of a young hunter named Reid Hershel and his friends, Farah and Keele, as they meet a mysterious girl who speaks an unknown language. Their subsequent quest to discover her origins leads them across a dimensional boundary to an entirely different realm known as Celestia, where they become involved in an age-old conflict between the two worlds. It would later inspire a 13-episode anime co-produced by Production I.G loosely based on the game's plot.
A horizontal helicopter shoot 'em up for Arcade and NES, where the player is tasked with both eliminating enemy forces as well as rescuing hostages.
This is a Gauntlet-like game: lots of action and magic, with items to collects, and many dungeons to free from monsters. The game is also viewed from an isometric perspective, typical for the genre. Choose one of four characters to battle your way through dungeons and castles, or play with a friend in a 2-player mode
El Viento is a platform game developed and published by Wolf Team for the Sega Genesis game console in 1991. It is the first in a trilogy of games, which includes El Viento, Earnest Evans and Anett Futatabi
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Granada is a free-roaming scrolling shooter. You control the titular maneuver cepter Granada as you make your way through each stage, destroying the enemy's weapons. You have a map that tells you where your targets are on the stage, and once all the targets have been destroyed a large boss enemy appears which must also be destroyed. You are equipped with a standard cannon, as well as a more powerful blaster that will actually push your machine backwards with the recoil. There are also assist pickups which will follow you and reflect any shots you fire at it toward the nearest enemies.
In the 1930's, famed archaeologist Earnest Evans unearthed his greatest challenge: three ancient idols that together could bring an end to life on Earth. The idols were scattered at random throughout the world by the god of the winds, Hastur, before its power was crushed. Yet Evans was injured before he could complete the search. Fifty years pass and now its up to Dr. Evans' grandson Earnest to save the world. It is the second in a trilogy of games, which includes El Viento, Earnest Evans and Anett Futatabi
A PC-98 RPG from Wolf Team.