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A short browser-based game exploring the fundamental ideas behind "game studies", such as ludology, narratology and video games as ergodic literature.
The robots are here! No more work! It’s great! Is it great?! Wait! You feel apathetic and unproductive! You miss clicking buttons! You miss waiting for progress bars! You miss checkboxes! You miss work! But it’s going to be okay! Use this handy application and it is as if you were doing work! It is as if you were doing work is a work of speculative play, presenting a vision of a possible/near-future in the form of an application that helps people pretend they’re doing standard-issue computer work. Jump in an answer emails, write documents, click check boxes, and so much more!
It Is As If You Were Making Love is the sequel to It Is As If You Were Doing Work. It is an application from a near future in which humans have lost the interest and will for physical sex with other humans. The application provides you with the experience of erotically pleasuring someone without the involvement of another human being, replacing that role with a user-interface.
Futile typing game themed around ancient Greek mythology.
Get! Avoid! Avoid! Get! Get get avoid get! It’s the stunning culmination of every game you’ve ever played! You don’t have to like it but you can’t avoid it! Got it?!
Chogue is a hybrid game created out of two masterpieces, chess and Rogue. Why should the knight, queen and other chess pieces be stuck on a small chessboard? Apply your chess skills to the exploration of randomly generated dungeons!
Durations was made as part of a collaboration with Marina Abramovic and MAI. It was written in Haxe, using the HaxeFlixel library. Sound effects were made in bfxr.