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Slender: The Arrival is the official continuation of the series from the original game creator Mark Hadley, teamed up with the writers behind the Marble Hornets series and the development team at Blue Isle Studios. The Arrival features a brand new storyline, improved visuals and most importantly, survival horror at its best. Slender: The Arrival now officially supports the Oculus Rift – a next generation virtual headset designed for super immersive gaming! The Rift intensifies the fear-factor, and gives players a brand new, immersive horror experience.
As the court bailiff, your job is to summon witnesses that are called, and evidence that is presented. Hold the right mouse button to view the Court Record to study what the summoning symbols for each are, and hold the left mouse button to start drawing a symbol (release button to cast). You will also be asked to unsummon witnesses or evidence after they are no longer needed; use the unsummoning symbols on the left side of the court record for this.
Created in 48 hours for Ludum Dare 54, "Limited Space" Choose which memories to save on each milestone of your life, and try to live positively overall.
Made in 72 hours for Ludum Dare 53 game jam, "Delivery" You are the newest employee of Foxcrate, a delivery service. Make sure everyone receives their packages on time!
Compo entry for Ludum Dare 52: "Harvest" You have been sent to claim the soul of a human that is fated to die. This must be done in order to maintain the Balance, which slowly degrades the longer you take to finish your task. The Fated's soul is red, making them easy to spot. They can see your approach and will attempt to flee, so you may need to trap them somewhere they can't run. When collecting other souls, they will briefly indicate the direction of the Fated. Regular humans' souls are blue, meaning they are not meant yet to die. You can claim their souls if you wish, but it will hurt the Balance greatly. As they are not near death, they cannot see you. The fates of those who are injured are indeterminate, as shown by their yellow souls. Claim them as you wish; doing so will restore a small amount of the Balance. They will be able to see you nearby, but are injured and cannot flee very well. If a human is dying, their soul is orange. Claim these to restore a good amount of the balance, as their death is expected. THey are unconscious and will not flee from your approach, making this task easier.
Entry for Ludum Dare 51: "Every 10 seconds" You have picked up a crystal that has cursed you to shift between two different dimensions every 10 seconds. The only way to be free of it is to collect the other three crystals nearby. They only exist in the normal dimension, and are only visible when you are close, but the crystal you hold will ping when you are near another crystal, and will ping faster as you approach it. While in the dark dimension, everything can hurt you, even the trees. If you are hurt, you will heal (slowly) when back in the normal world.
(This project was made in 48 hours for Ludum Dare 49, "Unstable".) You are Erwin, a cat that has been captured by a race of alien robots, the Drexl'erin. After weeks of experimentation on you, you've developed the ability to shift between a living and dead state, but only when not being observed. You must use this power to escape your captors.
Entry for Ludum Dare 37: "One Room" It's time to re-decorate the house, and someone else is in charge of it (which frankly is the way you like it). They still want you to decorate ONE of the rooms yourself, and it needs to meet their approval. Oh well, let's get this over with... Each level gives you one room to place all of the furniture given to you. Hold the left mouse button to drag the furniture to the room, and click the right mouse button while dragging to rotate it. Hover over it to see the rules for its placement. There must also be a clear path at the end to walk from one door to the other (rugs will not block the path, of course).
Entry for Ludum Dare 35: "Shapeshift" Shift rows and columns of different shapes together in order to match and clear them. The faster you clear the board, the more points you earn! Take too long, and it's game over!
Entry for Ludum Dare 34: "Two Button Controls, Growing" A child, afraid of the dark, must face his fears to stop an evil doll from growing in power...