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Separation Anxiety is a side scrolling beat'em up game, featuring characters and stories taken from the Spiderman comics. The story is loosely based on a mini series of comics about Venom. In this game, the player(s) gets to choose between controlling Spider-Man, or his on and off again foe Venom. As Spiderman you must stop the life foundation who have removed five symbiotes from Venom. They plan to bond them with their soldiers, creating a dangerous army. Venom recovering from his wounds also realises he must destroy them. The game lets you punch, kick, swing and do combos throughout streets, the woods and underground complexes towards your goal. Throughout the game the player can pick up superhero icons. This icons will help you by summoning help from some of Spiderman's greatest allies like Daredevil, Ghost Rider, Hawkeye and Captain America
This game was originally written for the ZX Spectrum in 1988, written by Peter Gough and published by Mastertronic. The sewer has been overrun by an assortment of terrible nasties, headed by a monstrous green slime creature. You must take LINDA and guide her through the sewers in a top secret mission to destroy the slime.
Roar of the Beast is one of two games based on the Beauty and the Beast animated film, the other game being Belle's Quest. This time the player does not control Belle but Beast throughout the entire game. It is not a sequel to the first game, as both games were released in the same year. This title largely retells the story from Beast's perspective. It starts with Beast living in a castle in the dark woods with his servants (Lumiere, Cogsworth and Mrs. Potts). A powerful storm hits the castle and enchants all animals around it. Initially the beast needs to protect the magic rose against the creatures. Soon, Belle and her father Maurice become involved, and eventually the villagers who invade the castle.
Challenger is a frantic single-screen shoot 'em up. The player is in their craft at the bottom of the screen, shooting bursts of three shots at 45 degree angles at flashing polygons. When hit, the polygons split into smaller ones. Your task is interrupted by incoming squiggly lines which will destroy your ship unless you hit it before it reaches the floor. Furthermore, a walking car or robot creature sometimes enter the screen, giving you bonus points if you locate your ship below it. As a safety measure, you have a smart bomb that damages everything onscreen, as well as the ability to change sides to the top of the screen if it gets too crowded at the bottom.
My Friend Pedro is a violent ballet about friendship, imagination, and one man’s struggle to obliterate anyone in his path at the behest of a sentient banana.
CONTRA: ROGUE CORPS is a twin stick, third-person action game drawing upon its roots in fast and focused combat developed for the Xbox One, PlayStation 4, Nintendo Switch, and PC (STEAM). From the director of CONTRA III: THE ALIEN WARS and CONTRA: HARD CORPS, Nobuya Nakazato instills more than 25 years of franchise pedigree into CONTRA: ROGUE CORPS with enormous crazed enemies, over-the-top violence, and a cast of diverse playable characters that add to the irreverent tone of the game. Several years after the events of the Alien Wars, CONTRA: ROGUE CORPS follows a former military group living on the fringes as bounty hunters and treasure finders in the Damned City. Survival requires fast reactions, powerful weapons and the occasional organ and cybernetic augmentation. Players will complete missions in PVE campaigns, gathering resources to upgrade their guns to stay alive in the Damned City. If all else fails… bring in a friend and mow-down enemies together in online and local multiplayer modes!
Rico is an arcade-style, first-person shooter inspired by modern action cinema. In the game you and a friend play as a pair of loose-cannon police partners, given twenty-four hours to crack a case as part of an elite organised crime taskforce. Planning is tactical rather than strategic, players must react in the moment to shootouts as they unfurl, with additional extra time to assess the situation if they are able to surprise their adversaries. Ammo and enemies are plentiful, and combat is punchy and impactful, supported by an extensive destruction system that ensures every shot looks and feels great.