Looking for movies, shows, games, or books similar to Human Errors? Check out these recommendations on mosaic.
A blurb? They expect you to write? You're Lottie Plum so you're not going into writing. You sing. And dance and act up a storm while everyone else can only manage a puddle. You belong at Bridger. No matter what it takes.
An adaptation of the M.R. James ghost story, "An Evening's Entertainment", for the Gaming Like It's 1925 jam.
Disasters have never deterred time travelers.
A work of interactive fiction that takes place in Astoria, Queens, after a cataclysmic disaster. You piece together an oral history of the event, based on accounts by several revelers who were there that night, none of whom quite recall it right, or trust one another's accounts.
Synpiece: A wearable technology that changes the wearer's mood. Users of the Synpiece can adjust the 'color' of their experience, which adjusts psychological traits mapped to hue (emotion), saturation (intensity) and value (complexity). The Synpiece can be used by brands to increase users' engagement. In your email client, this is saved as a draft. There's some more text at the bottom. You don't remember typing it: "become hypersaturated." A game written by Katherine Morayati for the 21st Annual Interactive Fiction Competition.
You are battle-weary. Your armor is scanty and your countenance is loathsome; you tire of the swords flicking at your neck. But you have a duty. There is nothing you can't take. A game written by Katherine Morayati (as Amelia Pinnolla) for the 2016 Interactive Fiction Competition.
17776 (also known as What Football Will Look Like in the Future) is a serialized speculative fiction multimedia narrative by Jon Bois, published online through SB Nation. Set in the distant future in which all humans have become immortal and infertile, the series follows three sapient space probes that watch humanity play an evolved form of American football in which games can be played for millennia over distances of thousands of miles.
A very short interactive fiction game about a bizarre dream about running into a friend who has entered into a relationship with a corporation/creature. A strange fever dream with themes on how we sell ourselves to corporate interests and how normalized it is.
Gamma, Delta, and Epsilon have seen more than enough to last a life time. They've been given hardly any information on what they are supposed to investigate and are also bringing some fresh recruits along. A sci-fi narrative game made in Twine.
Traveler is a short work of interactive fiction about identity, existence, purpose, and loss. It features four endings and infinite procedurally-generated planets.