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Art of Murder 2 is a full 3-D adventure game played from a third-person perspective. Players move their character by clicking on locations shown in the main display, and each scene will only be finished when a character has completed all the actions on the screen. Players interact with NPCs as well as specific objects by clicking or dragging. An in-game hint system is located on the bottom left corner of the screen as a question mark. Items carried by players can be combined with additional items. Objects return to their original position whenever they are dropped. Interactive cut scenes are triggered once a player has completed location objectives. To complete the game, the player explores real life locations such as Paris, New Orleans or Havana. Some game stages have a time limit that, if not completed is punishable by the character’s death. If a character dies, the player’s progress is saved automatically and the player may start over from their last save. Art of Murder contains a range of mechanical and slider puzzles.
A mysterious package begins an epic duel of minds between FBI agent Nicole Bonnet and a ruthless serial killer, who leaves playing cards by the bodies of his victims as signature. Does Nicole have what it takes to understand the mind of a psychopath, as complicated as his puzzles?
Lords of the Fallen is a fantasy action role-playing game set in a world where humanity has overthrown its god. The story follows Harkyn, a convicted criminal chosen to confront the returning demonic forces known as the Rhogar and their leaders, the Lords. The game focuses on melee combat, with weapons, armor, and character attributes affecting movement, defense, and attack style. Players explore interconnected areas, fight enemies and bosses, collect equipment, and use magic alongside physical attacks. It was developed by CI Games in collaboration with Deck13.
Piloting a wide range of aircraft, players engage in aerial dogfights and dangerous fighter missions across the major theaters of war during WWII.
Become a young journalist and try to find out what caused a sudden solar eclipse in Transylvania and why people are missing. A hidden-object game with an intense story and beautiful, atmospheric graphics. Unravel the dark mysteries of Transylvania together with Emily Davis, the news reporter. Let yourself be drawn into an incredible sequence of events. Investigate an inexplicable, long-lasting solar eclipse and the equally mysterious disappearance of the scientist researching it. Help Emily find hundreds of ingeniously hidden clues that bring you closer to unraveling the mystery amongst them, a compendium of lore about vampires and Count Dracula. Brace yourself for many hours of intriguing, secret-filled gameplay.
Crime Lab: Body of Evidence is a single player adventure-puzzle game for DS/DSi that challenges players to stop a killer before he strikes again.
This is the story of young FBI agent Nicole Bonnet. Her first task is to solve a series of macabre murders where the victims are targeted as the wealthy and prominent of the community. The culprit’s weaponry is rare and leaves an unusual calling card by removing the heart of those they choose. The adventure begins in New York, but the clues will lead ambitious agent Bonnet as far as the Peruvian city of Cusco – the ancient capital of the Inca Empire, as well as on the border of the Amazon jungle.
A tightly knit group of SS generals and officers, involved in the most heinous and dark deeds, is seeking a way to save the remnants of the Third Empire. They have conspired to move the leaders of the Reich, together with precious resources and classified equipment, to a remote hideout in the Tibetan mountains.
The game is a tactical shooter played from a first-person perspective. As the title suggests, a large portion of the game consists of stealth, staking out targets and firing sniper rifles. Bullet trajectories are subject to wind, gravity and flight time, all of which players must account for when taking shots. To simplify this procedure, easier difficulty settings contain indicators that highlight enemies and show precisely where a bullet will hit. The main weapons used in the game are silenced pistols, knives and various types of sniper rifles. In missions that are played with characters who are not snipers, the stealth aspect is dropped in favor of faster-paced "run and gun" scenarios. An exception to this are spotting missions, in which the primary objective consists of marking targets for a computer-controlled sniper character. Most of the game takes place in a dense jungle environment. Waypoint overlays at all times display the correct routes through the areas players must traverse. While these routes need not be followed exactly, the level design usually ensures an overall linear path due to obstacle placement and invisible walls. Many waypoints trigger scripted mission events, and some waypoints act as checkpoints, which automatically save the game. The single player campaign of Sniper: Ghost Warrior is made up of four separate acts, each of which deals with a different conflict. All acts are split up into various missions, which usually depict the same event from different points of view. For example, in one segment players may be participating in an infantry assault on an enemy camp, while the next segment has them assuming the role of a supporting sniper who backs up the assault. There is downloadable content available for the title that seamlessly continues the story line with three additional campaign missions.
Uncover the darkest secret of humanity! Young archeologist Sylvie Leroux accidentally stumbles upon an ancient secret. What she doesn't realize is that her research will put her in deadly peril. Who wants to prevent her from finishing her research? Are mere humans standing in her way, or is it a supernatural power?