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Planet Alpha is an adventure set in a living alien world where you have the ability to manipulate the daytime. To survive on this strange planet you will have to be observant of how the environment and the wildlife behaviour changes depending on the time of day.
Over the course of a year, Big Bag handed the corpse from one to another, leaving nothing but a folder of assets for the next person to use. We had little to no knowledge of what came before or what would come after. Our one rule was that we could only use the Mouse to control our corpse. The seams are there, and blood runs everywhere... the corpse is meant to be played more than once, but only as many times as it takes to reach the white light at the end.
Originally available only to select Kickstarter backers, A͈L͈P͈H͈A͈B͈E͈T͈ is a slapstick marathon footrace for 1- to 26-players from Keita Takahashi and Adam Saltsman. Run, jump, eat, sing, poop, and sleep through silly obstacle courses!
Etherborn is an environmental puzzle platformer built on exploring and understanding gravity-shifting structures. You are a voiceless being that has just been born into a world where a bodiless voice calls to you, patiently awaiting your arrival. As your first thoughts emerge, you realise your journey has just begun. You must reach this ethereal voice to fully understand your own existence.
New Lethes is an exploration game set in a fictional city, in which contemporary game design techniques of guiding the player are applied to the Situationist theories of social control.
5 Short, Surreal & Unsettling PS1 Styled Horror Experiences Based on Types of Nightmares
Each death has its visage. How will you face them? Visage is a first-person psychological horror game. Explore a mysterious ever-changing house in a slow-paced, atmospheric world that combines both uncannily comforting and horrifyingly realistic environments, and enjoy a genuinely terrifying experience.
Scorn is an atmospheric first person horror adventure game set in a nightmarish universe of odd forms and somber tapestry. It is designed around an idea of "being thrown into the world". Isolated and lost inside this dream-like world you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself. Every location contains its own theme (story), puzzles and characters that are integral in creating a cohesive lived in world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you.