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Take on the role of a Reactor Engineer working for SpaceChem, the leading chemical synthesizer for frontier colonies. Construct elaborate factories to transform raw materials into valuable chemical products! Streamline your designs to meet production quotas and survive encounters with the sinister threats that plague SpaceChem.
Intelligent Destruction was coded in 48 hours by Zach Barth for the RPI GameJam competition which ended on April 11, 2008 and is a two player hot-seat game played locally on one computer. It is based on a board game that he was working on called Infinitron. Research units and then* build them* to capture cities to gain points (gained at the beginning of your turn) and increase your unit cap. Researching and building units costs points. When you capture a city, you can create and shape the terrain around the city, but only once. Begin your turn with one of your units on the enemy capital to win the game.
Infinifrag 2 or Infinifrag II: Revenge of the Blocks was an unfinished multiplayer sandbox game developed by Zach Barth and Dan Hathaway. Conceived as a sequel to Barth’s earlier prototype Infinifrag, they intended to build on the idea of block based 3D worlds and combine it with mining gameplay inspired by the flash game Motherload. The developers envisioned opposing teams gathering resources, constructing structures, and engaging in combat, with influences from contemporary multiplayer shooters such as Team Fortress 2. The project grew in scope over approximately a year of development. Ultimately, Barth stepped away due to the increasing complexity of the design. Hathaway continued experimenting with the codebase after the collaboration ended, reworking many of its ideas into a first-person shooter project titled Block Arena, which would eventually get reworked again into Fractal Block World. Barth later released Infiniminer, whose more focused design would go on to directly influence Minecraft, making Infiniminer 2 an important but largely unseen precursor in the history of voxel-based games.
Infinifrag is a networked, multiplayer first person shooter game developed by Zachtronics Industries and is the predecessor of Infiniminer, which went on to become the main inspiration behind Minecraft. Infinifrag brings some of the trademark aspects of Infinitron and Infinarena to another level, with the features including: Deathmatch, Team-Deathmatch, and Capture the Flag style gameplay Customizable “sprite-models”, sort of like a 3D Infinarena Customizable weapons, with tons of variables to change Customizable terrain, allowing you to build massive bases
Infiniminer is a first-person competitive mining game that takes place in a procedurally generated block world allowing players to mine, build, and explore. Best known as an inspiration for Minecraft, the game was abandoned shortly after its initial release.
Set as a prequel to SpaceChem, the 63 Corvi story adds seven puzzles revolving around the new Quantum Junction.
A young man discovers through a series of hallucinations that he will grow up to become a violent psychopath. How will he respond to these revelations? Can he change his fate? Can you even... change fate...
James Vanderboom's life drastically changes when he plants a special seed in the garden of the house he has inherited. Expand your bloodline by unlocking portraits in the tree of life.
Unforeseen Incidents is a classical style interactive mystery set in a beautifully hand-painted world. Join Harper Pendrell and experience a challenging investigation, smart dialog and a rich cast of characters in this thrilling new adventure game.
Welcome our guests to the Rusty Lake Hotel and make sure they will have a pleasant stay. There will be 5 dinners this week. Make sure every dinner is worth dying for. Rusty Lake Hotel is a mysterious point and click game developed by the creators of the intriguing Cube Escape series.