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Tea-making simulator meets adventure game meets visual novel in the modern tale that is LoveSoTea. Once you complete it, you'll know how to brew the most delicious tea... maybe. No promises.
"Conet" is an extremely simple one-on-one strategy game of dots and boxes. Black is the first player and white is the second player. Clicking the square dots will connect them with lines to any other adjacent square dots that have already been clicked, scoring you one point for each line formed. Both players take in turns clicking the square dots until they have all been clicked, and the player with the most points wins! The special "lonely points" rule also means that any square dots that have not been connected to any others are worth three points each.
A simple horror-style stealth game, where you can have fun playing tag with penguins. If you get caught three times, you lose. If you burn all of the penguins to a crisp, you win.
In this game you advance the story through clicking. There are multiple endings, and the outcomes change according to the choices you make. You can find hints about the choices you will make throughout, as well as two main endings.
Forgotton Anne is a 2d cinematic adventure game combining puzzle platforming with adventure game elements. You play as Anne, the enforcer keeping order in the Forgotton Realm, as she sets out to squash a rebellion that might prevent her master, Bonku, and herself from returning to the human world. The World of Forgotton Anne: Imagine a place where everything that is lost and forgotten goes; old toys, letters, single socks. The Forgotten Realm is a magical world inhabited by Forgotlings, creatures composed of mislaid objects longing to be remembered again.
Set in the same beloved universe as Torchlight I and II, this shared-world action-RPG brings back many of the franchise's signature features and mechanics that captured the hearts of ARPG fans around the world. In true Torchlight style, players will team up with friends and devoted pets to hack and slack their way through a vibrant world, discover ancient ruins of lost civilizations and brave dungeons filled with riches and dangerous creatures.
A fully featured RPG with classic game mechanics and extensive lore based on Norse mythology. As all elven unicorns were taken away and cursed by witchcraft, the elves’ sole existence became endangered. Players will encounter mesmerizing locations and fantasy characters as Aurehen, a young pure Elf, who undertakes her quest to free the last surviving Unicorn that protects Elven immortality.
Omensight is an action role-playing game framed as an action murder mystery. The player takes the role of the Harbinger, a warrior who appears only in times of great crisis, and uses a power that allows her to relive a single fateful day over and over. Combat is fast and built around a light attack, a heavy attack, a dodge, and a jump, with additional special abilities and the aid of a companion character. The mystery is unravelled by replaying events and joining forces with different allies rather than by sifting through evidence directly. It is set in the same world as Stories: The Path of Destinies, of which it is the successor.
A New Land, A New Life: Savage Lands is a gritty, brutal, first-person open-world fantasy survival experience in which players have only one goal: Stay Alive. Explore a world where days and nights are spent slaughtering vicious creatures, gathering scarce resources, building shelter and crafting powerful weapons needed to survive. Every decision counts, because one mistake can lead to an unfortunate encounter with death's cold embrace.
Quern is a first person puzzle adventure with captivating story and beautiful graphics. Quern refreshes the genre with flexible gameplay and reuseable puzzle mechanics. The visuals and the music combine traditional and modern elements providing a unique mood for the game. One of the specialities of Quern is that the tasks to be solved are not managed as separate, individual and sequential units, but as a complex entity, amongst which the players may wander and experiment freely. Often a bad or seemingly irrational result may bring the player closer to the final solution, if those are reconsidered and thought over again later, in the possession of the knowledge gained during the game.