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This is an indie horror from the first person, in which you find yourself in an area called Kowloon in search of cheap housing. The inhabitants of this place only at first glance seem to be ordinary people, but if we dig deeper, we will see their real faces.
"Psalm 5:9-13" is a first-person psychological horror game with VHS effect. Be careful and attentive, there is something hiding in these rooms, something is watching from the darkness.
“SHE WAS 98” - you play as a grandson who returns to his elderly grandmother's home to care for her.....
Deppart is an indie first-person horror game with shooter elements. Be very careful, enemies kill you with one hit.
This is a first-person indie horror game. In 9 Childs Street you will find the terrifying atmosphere of a recently abandoned house, and its captive inhabitants, through the eyes of a curious little boy in a red cap.
Do you want to be scared?
You awake in a sanctuary of steel and concrete, built to honor the Nordic Gods and to house an artifact, buried in the earth aeons ago. Unveil the secrets of the inhabitants, the artifact, and the nine realms of Yggdrasil in Apsulov: End of Gods.
A young man discovers through a series of hallucinations that he will grow up to become a violent psychopath. How will he respond to these revelations? Can he change his fate? Can you even... change fate...
Infliction is a story driven first person physiological horror experience. Set in a regular suburban home, the story is told over alternating time periods spanning 13 years. Through environmental storytelling, Infliction tackles taboo subject matter. While you're discovering what has happened over the last 13 years, you're being stalked by an evil entity. Can you learn enough to vanquish the evil that lies within this family home or will you become a victim?
Don't Knock Twice is a single-player first-person survival horror game with support for virtual reality headsets. The player explores a large manor house in search of a missing daughter, interacting with almost every object and following hints delivered through an in-game mobile phone. A demonic witch can appear without warning at any point, keeping the player under constant threat. Light combat and item elements are included, such as using an axe on doors and combining objects into makeshift tools. It shares its name with, and is loosely based on, the film of the same title.