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A story-telling PC game for two players by game designer Jason Rohrer, creator of Passage.
A multiplayer survival game of parenting and civilization building by Jason Rohrer.
The Castle Doctrine is a massively-multiplayer game of burglary and home defense. It's 1991, and things are bad. You're a guy with a house and family. Other players are coming to take what's yours. Build security to stop them. Study their houses, buy tools, and break in to take what's theirs. Everything you do is permanent
A lightning-fast roguelike deckbuilding auto-battler. Puts the Chess back in "auto chess".
Cordial Minuet is independent developer Jason Rohrer's 11th game. It's a two-player online strategy betting game played for real money. It's themed around an occult ritual using magic squares.
Between is a disjunct cooperative multiplayer game that takes place in an abstract, side-scrolling world where a character can be controlled. In the distance, a shimmering image of a tower is shown. It consists of blocks, each with a different squared pattern of colors. The aim of the game is to build the tower according to the pattern, but it is impossible to complete it without the help of the other player who has the same goal, but who is not visible on the player's screen.
Transcend can best be described as retro-style, abstract, 2D shooter. The graphics are geometrical, and the pace is sometimes frenzied.
Gravitation is Jason Rohrer's fourth game, with a similar aesthetic to Passage, his previous release.
A "memento mori" game in which the player travels from young adulthood to death within 5 minutes while carving their own path.
A turn based strategy game funded via Kickstarter and released in 2012. Distribution was limited to Kickstarter backers and the website of the developer himself.