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Puzzle Tactics is a turn-based and grid-based tactics game played in various small levels. You play as the blue team with the goal of defeating the red team's units before losing your own. Later levels are more difficult and introduce more unit types in battle.
Isotiles is an isometric puzzle game played on a grid. The goal of the game is to turn all of the blue tiles red and then reach the exit tile. There are 50 levels to play through with increasing difficulty and added obstacles.
Dungeon of Zolthan is a casual, arcade-style metroidvania platformer where your goal is to defeat Zolthan; a powerful mage that lives inside the dungeon. Using an array of powerups and your own wit and guile, guide your character through Zolthan's Dungeon! Dodge obstacles and projectiles, solve puzzles, and lay waste to your foes on your way to the final confrontation!
Zolg is a minimalist top-down shooter where you explore, fight enemies, collect powerups, and defeat bosses.
Kombine is a minimalist puzzle game played on a grid. The goal is to remove all of the blocks that have borders by matching three or more of the same blocks together.
Math Push is a puzzle game where you move blocks to solve math expressions. Clear the exit by solving the problem and moving on to the next level!
Escape Zolstar is a metroidvania where you explore, collect powerups, fight enemies, and defeat bosses.
Isotiles 2 is an isometric puzzle game and the sequel to Isotiles. Like the first game, the main goal of each level is to remove all the blue tiles and then get to the exit tile. The game features all new levels and some new tile types as well for more interesting puzzles.
Taking place in a single mansion in Candlewood, northeast USA, in the early 20th Century, House of Caravan is a sinister adventure filled with dark secrets and vexing puzzles.
Quern is a first person puzzle adventure with captivating story and beautiful graphics. Quern refreshes the genre with flexible gameplay and reuseable puzzle mechanics. The visuals and the music combine traditional and modern elements providing a unique mood for the game. One of the specialities of Quern is that the tasks to be solved are not managed as separate, individual and sequential units, but as a complex entity, amongst which the players may wander and experiment freely. Often a bad or seemingly irrational result may bring the player closer to the final solution, if those are reconsidered and thought over again later, in the possession of the knowledge gained during the game.