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Players move their tanks through a maze on screen, avoiding mines and shooting each other. The tanks are controlled by two joysticks in a dual configuration. Pushing both joysticks will move the player's tank forward, and pulling them both back causes the tank to stop. Moving the right joystick forward while pulling the left joystick back will cause the tank to turn right, while reversing the motion will cause the tank to turn left. The players are represented by one black and one white tank sprite, and mines are denoted by an "X". Points are scored by shooting the opponent or when a player runs over a mine; the player with the highest score at the end of the time limit wins the game. Tank was also one of very few games to be ported onto 1st generation consoles, usually under the title "Tank Battle".
Despite its name, Sprint 2 is the first game in the Sprint series.
Spike is Kee Games' version of Rebound, with an added "Spike" button. Like Rebound it is a ball-and-paddle game reminiscent of volleyball. The "spike" button controls a vertical paddle close to the dividing line (the "net") which symbolizes a player jumping up and blocking the shot.
Tank 8 was produced by Kee Games in 1976. Kee Games released 16 different machines in our database under this trade name, starting in 1974. Other machines made by Kee Games during the time period Tank 8 was produced include Sprint 2, Quiz Show, Super Bug, Drag Race, Witch Hunt, Indy 800, Tank III, Formula K, Twin Racer, and Spike. Battle arena filled with barriers and "X"s that represent land mines is viewed from a overhead perspective by eight players who individually maneuver their uniquely colored tank in an effort to shoot the other. Tank 8 had two modes free-for-all and team-play. In free-for-all mode you get points for every kill. In team mode, tanks were red or blue and points were scored only for killing members of the opposite team. In a design that was ahead of its time, you did have to watch out to make sure you didn frag members of your own team.
Players answer multiple-choice questions on four different categories.
Forward-facing cockpit point-of-view, move your crosshairs over jet planes you are pursuing and gun them down! You play as a World War I flying ace who tries to shoot down enemy planes.
Quadrapong is a four-player version of Pong by Atari Inc. subsidiary Kee Games, and designed by Steve Bristow. Quadrapong was the first cocktail cabinet arcade video game. The cabinet consists of a woodgrain 35" x 37" cocktail cabinet. Two control paddles are mounted on each side of the cabinet, with a horizontally mounted Zenith television diagonally set in the cabinet. Two, three, or four players move their paddles to defend their goal area, consisting of openings in the players' walls. Each player starts with four points, and loses one point each time the ball penetrates their goal. If all four points are lost the player's paddle is removed and the goal "closes", creating a solid wall and removing the player from the game. The game continues until only one player is left.
Rico is an arcade-style, first-person shooter inspired by modern action cinema. In the game you and a friend play as a pair of loose-cannon police partners, given twenty-four hours to crack a case as part of an elite organised crime taskforce. Planning is tactical rather than strategic, players must react in the moment to shootouts as they unfurl, with additional extra time to assess the situation if they are able to surprise their adversaries. Ammo and enemies are plentiful, and combat is punchy and impactful, supported by an extensive destruction system that ensures every shot looks and feels great.
Wreckfest is a racing and vehicular combat game centered on demolition derbies and banger racing, with a focus on realistic physics and location-based vehicle damage that changes how cars handle as they take hits. Before an event, players pick a car, adjust assists such as transmission type and braking aids, and can buy, customise, and upgrade vehicles. Races reward a balance of defensive driving and aggressive tactics like ramming and shunting rivals into barriers. The game offers career, multiplayer, and custom event play, and is regarded as a spiritual successor to the FlatOut series.
Leveraging the trueSKY technology and developed utilizing Unreal Engine 4, Ace Combat 7 will astound players with beautifully rendered skies and highly detailed cityscapes but also set the stage for the most engaging aerial battles in the franchise’s storied 20 year history accompanied with an immersive soundtrack. Ace Combat 7 will take the elements that the series is known for to a whole new level! Aces who have proven their combat prowess in Ace Combat 7’s campaign mode can take their dogfighting skills further with furious online multiplayer battles. PlayStation4 players will also be able to get immersed in ACE COMBAT 7’s realism through exclusive features developed specifically for PlayStationVR.