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Treasure Island Dizzy is a computer puzzle game published in 1988. Treasure Island Dizzy was the second game in the Dizzy series, and is the sequel to Dizzy - The Ultimate Cartoon Adventure.
The Oliver Twins Collection is a bundle cartridge for the Evercade. It features 11 classic games from The Oliver Twins developer, including: This bundle includes: - Treasure Island Dizzy - The Fantastic Adventures of Dizzy - Go! Dizzy Go! - Dizzy The Adventurer - Panic Dizzy - Wonderland Dizzy - Mystery World Dizzy - BMX Simulator - FireHawk - DreamWorld Pogie - Super Robin Hood
Wonderland Dizzy is a remake/expanded game of Magicland Dizzy. It was developed for the NES in 1993, but went unreleased until 2015, when it went released online free for download.
After 26 years Dizzy finally returns with a brand new adventure for the ZX Spectrum. As with previous entries in the series the player must navigate Dizzy the egg through the perilous world while solving puzzles to progress. Wonderful Dizzy is designed by The Oliver Twins and is inspired by The Wonderful Wizard of Oz.
A simulation of a fruit machine for multiple platforms.
Travel through 15 sugarcoated levels of arcade action with everybody's loveable pet fluffle - Pogie Another rediscovered classic game from The Oliver Twins.
"Dizzy hits the panic stations as the hydraulic crushers get closer and closer, belching steam - the machines going into termination sequence and its down to you to stop it." Dizzy Panic! was a puzzle game similar to Tetris, which involved moving a wall left to right so that falling shapes can pass through the appropriately shapes holes in the wall.
A 3D space shooter written by the Oliver twins and published by Codemasters.
Don't Knock Twice is a single-player first-person survival horror game with support for virtual reality headsets. The player explores a large manor house in search of a missing daughter, interacting with almost every object and following hints delivered through an in-game mobile phone. A demonic witch can appear without warning at any point, keeping the player under constant threat. Light combat and item elements are included, such as using an axe on doors and combining objects into makeshift tools. It shares its name with, and is loosely based on, the film of the same title.
A challenging puzzle platformer inspired by games like Limbo and Badland.