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Juggle the red hot Fireball... before it becomes too hot to handle! Featuring: Up to six randomly moving Fireballs; Up to four players; Automatic indication of high scores for each player in the current session; Catch, aim, and release the Fireball. Five exciting games: Firetrap, Marching Blocks, Knock-a-Block, Migrating Blocks, and Cascade.
Defeat the Dracon Armada in challenging, realistic battle action. Featuring a real-time clock, energy indicator, Alien proximity indicator, torpedo status indicator, combat-range scanner, torpedo target-lock, Dracon fighter ships, shield status indicator, message display.
Communist Mutants from Space was a video game created in 1982 by Starpath (formerly known as Arcadia) for the Atari 2600 home video game console and the Starpath Supercharger cassette accessory. Communist Mutants from Space is a typical 1980s-era Space Invaders-inspired space shoot-em-up. The player starts off with three reserve cannons. The object is to destroy the mutants aliens and, most importantly, the Mother Creature. The mutants hatch from moving eggs at the top of the screen. Because the Mother Creature replenishes eggs when they hatch or are destroyed, it must be defeated before the player can advance to the next wave. If a mutant or a bomb thrown by a mutant comes into contact with the cannon, the cannon will be destroyed and a reserve must be called up. A new cannon is awarded on every other wave. The menu allows a variety of gameplay changes; for example, the player may toggle the shield option on or off. If activated, "shield" mode allowed a player to press down on the joystick to become invincible for a short period (only one shield was allotted per level). Another feature was the "time warp," which allowed the player to press up on the joystick to temporarily slow down the passage of time for his opponents (i.e., they move slower than usual). Additionally, the type of shot fired could be changed by activating the "penetrating fire" option (which enhanced the beam fired so that it could withstand hitting two mutants rather than a single one) and/or the "guided fire" option (which caused the beam to be moved with the joystick rather than firing in a straight line). The menu also allowed for multiple players (up to four) to be entered into the game. Players one and three shared the first joystick while players two and four shared the second.
Rico is an arcade-style, first-person shooter inspired by modern action cinema. In the game you and a friend play as a pair of loose-cannon police partners, given twenty-four hours to crack a case as part of an elite organised crime taskforce. Planning is tactical rather than strategic, players must react in the moment to shootouts as they unfurl, with additional extra time to assess the situation if they are able to surprise their adversaries. Ammo and enemies are plentiful, and combat is punchy and impactful, supported by an extensive destruction system that ensures every shot looks and feels great.
"Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula?"
Challenger is a frantic single-screen shoot 'em up. The player is in their craft at the bottom of the screen, shooting bursts of three shots at 45 degree angles at flashing polygons. When hit, the polygons split into smaller ones. Your task is interrupted by incoming squiggly lines which will destroy your ship unless you hit it before it reaches the floor. Furthermore, a walking car or robot creature sometimes enter the screen, giving you bonus points if you locate your ship below it. As a safety measure, you have a smart bomb that damages everything onscreen, as well as the ability to change sides to the top of the screen if it gets too crowded at the bottom.
Gene Rain is a next-gen 3D third person shooter game. The story is set in a futuristic world, with a linear narrative structure, and uses shocking visual effects to present a brand new world for the players ' enjoyment.
Immortal: Unchained is an action role-playing game and third-person shooter with a high difficulty level and a focus on firearm combat, though basic melee weapons such as swords, axes, and clubs are also available. Enemies have critical weak points, typically the head and a glowing spot on their backs, that can be targeted for extra damage. The game is set in an alternate universe whose backstory draws on Norse mythology, spanning Nine Realms tied to a central artifact called the Monolith.
The EDF series moves away from its traditional series and into new territory with this new project. Developed by YUKE'S, with a theme song by Takashi Niigaki and creatures designed by Ryu Oyama for an EDF game that has never been seen before. Welcome to EARTH DEFENSE FORCE: IRON RAIN. Set on planet Earth devastated by war, this new adventure joins the EDF as they continue to battle to save the world.
"PlanetSide Arena is a massive-scale, match-based, sci-fi arena shooter that reintroduces players to the revolutionary PlanetSide Franchise - the record-breaking MMOFPS series that redefined all-out planetary warfare. Played solo, in teams of three, or as part of large combat groups, PlanetSide Arena features unique character classes, seasonal progression mechanics, combined arms combat, and a variety of match-based game modes." "Massive Clash This intense large-scale arena pits two sides battling it out for dominance. Choose your side and prepare for a full-on assault in this massive 250 vs 250 battle. Battle Royale Play solos or teams in this jetpack-fueled last mercenary standing sci-fi royal rumble. Customize your loadout, drop into the Arena, loot, and survive."