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Cooking Simulator is a single-player simulation game that recreates restaurant cooking using a physics-based engine and detailed kitchen mechanics. Players prepare a wide range of recipes from many ingredients, handling ovens, stoves, pots, pans, and utensils in a fully interactive kitchen. It includes several modes, such as a career mode where players run a kitchen and build up fame by filling orders, a free-form sandbox with no time limits, and a set of tutorials that teach the mechanics. Additional content adds themed kitchens and specialties like pizza, cakes, and cookies.
an interactive diary entry just felt like being a bit more creative with my ramblings this time around. hope you all enjoy?
An interactive documentary allowing users to navigate a corpus of around 60 interviews with transgender people, portraying experiences of deferment and being in wait.
A walking simulator based on its creator's experience of childhood abuse.
Cube jumps where orange marker points. Do not touch lava! Press and hold for jump (Jump force is max 500)
A short, interactive text game about game development, art, and love.
On a song, a quarantine, and a new child.
An introspective personal essay in Bitsy.
Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020) is my game-essay entry for the Critical Distance pandemics and games essay jam which was held in early 2021. This short Bitsy game shares the connections I felt between Pac-Man and that weird year that was 2020. And please don't come away from the game thinking that I hate Pac-Man; I still have a great fondness for the pucky little game. As with my other Bitsy games, Pareidolia was another attempt to push the engine as far as I could. This time I delved into modifying the javascript engine code itself. Which is, I suppose, the Bitsy equivalent of wall-hacking but it proved to be a nice way to work.