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HORROR VACUI is an experimental video game by Christoph Frey, that deals with the subjectivity of the memory and takes place in the world of thought of a patient in a comatose condition. It was created in 2012. The player can explore this world, that is represented by rooms and objects. Found fragments of memory affect the content of the following fragments, making it necessary to play it more the one time. There is no winning or loosing, no enemies.
The Space Between by Christoph Frey is a surreal short narrative experience in three acts about the walls we build for us.
Disconnected is a short surreal horror game. You decide to hang out with a friend. But something is not right and you find yourself alone in the staircase.
Tens of millions of yen hidden in an Elementary school!? Lies, secrets, and underhanded tactics... Students and teachers struggle against one another.
You awake in a sanctuary of steel and concrete, built to honor the Nordic Gods and to house an artifact, buried in the earth aeons ago. Unveil the secrets of the inhabitants, the artifact, and the nine realms of Yggdrasil in Apsulov: End of Gods.
Infliction is a story driven first person physiological horror experience. Set in a regular suburban home, the story is told over alternating time periods spanning 13 years. Through environmental storytelling, Infliction tackles taboo subject matter. While you're discovering what has happened over the last 13 years, you're being stalked by an evil entity. Can you learn enough to vanquish the evil that lies within this family home or will you become a victim?
A young man discovers through a series of hallucinations that he will grow up to become a violent psychopath. How will he respond to these revelations? Can he change his fate? Can you even... change fate...
Taking place in a single mansion in Candlewood, northeast USA, in the early 20th Century, House of Caravan is a sinister adventure filled with dark secrets and vexing puzzles.
Don't Knock Twice is a single-player first-person survival horror game with support for virtual reality headsets. The player explores a large manor house in search of a missing daughter, interacting with almost every object and following hints delivered through an in-game mobile phone. A demonic witch can appear without warning at any point, keeping the player under constant threat. Light combat and item elements are included, such as using an axe on doors and combining objects into makeshift tools. It shares its name with, and is loosely based on, the film of the same title.