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Insanity (1990) is an ASCII PC game from 1990, released by New Era Software. Playing as a small face darting around a vast maze of hyphens, stars, and punctuations, evading enemies and answering riddles from such odd interlocutors as "The Chocolate Fiend," Insanity is an off-kilter low-budget maze escape title, riddled with a dry British humor synonymous with its era.
Super Concentration is a memory game in which the player has to match pairs of cards in order to clear the deck and win the game. The shareware version only includes level 1 and 2, the registered version unlocks the rest of the game.
Elemental is a color-matching game. The player clicks and drags the mouse cursor over a group of tiles to flip them and change their color. When three or more tiles have matching colors, they are removed from the game. Each stage has one of the classic elements (earth, wind, fire and water) as its theme.
Tubes is a shareware color matching puzzle game. The main screen shows a series of overlapping transparent tubes climbing from the bottom and curving at the top towards the center. Colored balls, or elements as the game calls them, travel through these tubes to their exit holes. The objective is to catch the falling spheres with a test tube, moving it sideways underneath the tubes exits with the mouse, keyboard or joystick. The test tube can hold up to five elements. The player has to press a button and drop the elements inside a beaker at the bottom, aligning them vertically, horizontally or diagonally by three or more of the same color. Every level has a number of drops allowed, and when the player fails to catch too many elements the game is over. Besides the elements, special balls also appear randomly inside the tubes that help or hinder the player. The multicolored element acts as a wildcard, and can be matched with any color. The F element removes space inside the test tube. The M element fills the test tube with assorted balls. The C element creates a gray ball that can't be matched. The game comes with two modes. In endurance mode, the goal is to make as many points as possible, by making matches until all the allowed drops are spent. In wave mode, each level (or "wave") has objectives, like making a specific type of match, that must be completed before finishing and moving to the next one.
Lightspeed is a puzzle game, where you have a laser and an absorber. The basic idea is to rotate the laser so, that the laser beam hits the absorber.
A jigsaw puzzle game for DOS.
A first-person shooter with a focus on exploration and avoiding traps.
Street Shufflie is a sliding puzzle game where you need to guide your taxi to the other exit tile without crashing. After each round you need to spend your earned money to re-stock on fuel, pay for maintainance, and so on.
Kingdom of Kroz is the first game in the Kroz series created by Scott Miller. It is also the first game released by Apogee Software. A text-mode action/puzzle game. You have to get to the exit on each level, which is made more difficult by obstacles such as trees (which can be destroyed) and monsters. Various puzzles (in the form of one-off objects) are also used.
Heartlight is a puzzle video game originally developed by Janusz Pelc for the Atari 8-bit computers in 1990. In 1994, an MS-DOS port (Heartlight PC) was published by Epic MegaGames along with two other games by Janusz Pelc in the Epic Puzzle Pack. The shareware version has 20 levels and the full version (Heartlight Deluxe) has 70 levels. In 2006, Maciej Miąsik, co-author of the MS-DOS version, released it under the Creative Commons CC BY-SA 2.5 license as freeware. The source code became available too. In 2020, a web browser remake was released with updated graphics.