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Krusty the Clown's Fun House has been overrun by rats. You must help him to herd the rats into trap machines to clear them out. In order to do so, Krusty must manipulate his environment to set up pathways so that the rats are headed in the right direction. Objects that Krusty move around include blocks, fans, and pipe pieces.
Brian Lara Cricket '96, known as Lara '96 and Shane Warne Cricket in Australia and New Zealand, is the sequel to Brian Lara Cricket and the second game in the Brian Lara-endorsed series of cricket video games.
Loopz is a puzzle video game originally designed and programmed by Ian Upton for the Atari ST in 1989. He previously worked as head game designer for Audiogenic, who acquired exclusive rights to the game, then in 1990 arranged for Mindscape to publish it for computers in North America and consoles worldwide. The Nintendo Entertainment System version (programmed by Bits Studios) and the Game Boy version (programmed by Argonaut Software) were released in 1990. Audiogenic published versions of the original game for the Acorn Electron, BBC Micro, ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Amiga, and IBM PC in 1990 and 1991.
Allan Border cricket is a rebranded version of Graham Gooch's World Class Cricket. It is based on the sport of cricket played mainly in the British Commonwealth Countries. All the international teams are present with full customization of player names, match modes and teams. Amateur, Professional and World Class make up the difficulty levels. It was released as Brian Lara Cricket for the Sega Genesis for the European Version.
Super Loopz is a revamped version of Loopz. Feature enhanced graphics and new musics, but the same gameplay: sort of Tetris encounter Pipe Dream. Tubes of random shapes drop on to a board, and by rotating and placing them you have to make shapes that join up in loops. Once you have placed a piece you can't remove it, except by using a special items which destroy every part of an incomplete loop it touches; every tenth loop takes you to a new level.
Exile is a single-player action-adventure video game originally published for the Acorn Electron and BBC Micro in 1988 by Superior Software and later ported to the Commodore 64, Amiga, CD32 and Atari ST, all published by Audiogenic. Exile's game physics engine qualifies it to be the first game to have a complete Newtonian motion model. At the time of its release it was considered to push the boundaries of what was possible on home computers, particularly on the 8-bit platforms. It remains probably the most complex game available for the BBC Micro. The game was designed and programmed by Peter Irvin (author of Starship Command, a space shoot-em-up with an innovative control system) and Jeremy Smith (author of Thrust, a game based on cave exploration with a simpler physics model).
Bubble and Squeak starts off similarly to many other platform games. Controlling a bald child, you move through a scrolling array of ledges, avoiding contact with nasties who release coins when shot. There are hidden areas to find as well. Halfway through the first of the 30 levels, you meet Squeak and the full nature of the game starts. Squeak is a blue alien, who must also be guided through the levels. As he can't jump as high as you, he must sometimes be instructed to wait while you flick a switch or otherwise solve the puzzle of how to guide him through. If you stand on top of Squeak you can be launched into an extra-high jump.