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You've wanted to be a sim hunter ever since the incident in the Preservation Dome. When you finally made it in the Agency, you put your all into it, deleting simuloids at a rate second only to your partner, rival and best friend, Ursula. And then your routine Mental Diffusion test came back positive. Are you really a simuloid yourself? Are your memories fake? Is being a simuloid actually a bad thing? Is the entire simuloid panic a hoax perpetrated by the Conglomerate?
A dashing and magnetic genius has invited his closest companion to an eldritch structure, hoping to avert a cataclysm and hiding a terrible secret.
Welcome to Dryzandia, convict 76954. Oh, you're a human? We don't get many of your kind around here, and when we do they don't last for long. Escape? To where? There's nothing out there but barren wasteland and a saurian civilisation that'll eat you alive. But... every so often one of you alien inmates gets selected for some government programme or something. I don't know what they do there, but it can't be worse than this place... Can it?
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Two aces shelter from a snowstorm under the wing of a biplane. They've duelled and played in the air for years. Love is inevitable. But what kind of relationship will they end up in?
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An interactive tale of strange conspiracy. Pull up your hood, lower your gaze and enter the city of Zendon. If you can gather enough information, you may just be able to change the course of history. (Weird City Interloper is a shallow but broad conversation game.)