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The Soul Fight International Championship has begun. Eight fighters have gathered to put their skills to the test. Defeat the best fighters, and become the king of the Soul Fight world. U.P.P. is a puzzle game that plays like an upside-down version of Columns with a twist. Groups of various-colored gems appear from the bottom of the screen and rise toward the top. Match three in a row vertically, horizontally, or diagonally of the same color to clear them. Every clear and combo earns charge for your Soul Gauge, which when enough charge is gathered allows you to unleash special attacks that can either hinder your opponent or give yourself an advantage. Each character has three different attacks, which require different amounts of energy charge.
Hamlet is a first-person perspective game, set in the huge 3D maze-like eponymous facility. The auto-map is always visible, showing the player the character's position. Enemies and important objects are also visible on the radar. Whenever an enemy approaches, the playable robot is unable to move. The shooting is actually done in turn-based style; the player can only shoot once the robot's attack meter has filled up, and the rate of shooting depends on the robot's (or enemy's) agility. However, the game doesn't pause when the shooting occurs, creating the illusion of real-time combat. Though the game looks like a first-person shooter, it is, in its core, an RPG. Player-controlled robot receives experience and levels up after having defeated certain amounts of enemies. Attack, defense, speed, etc. get increased with each level up. It is possible to find and equip various kinds of weapons: a basic gun with infinite ammo, but low damage; powerful rocket launchers which cause high damage, yet have limited ammunition, etc. Two weapons can be equipped in each hand, and the player can switch between them during combat. Shields can also be found and equipped. Weapon energy, body ("health"), and shield energy can be restored with appropriate items.
Kitchen Panic is a whimsical 2D platformer starring a potato. An army of cans and other foodstuffs have taken over the kitchen, and Potato must stop them! Each sprawling level is designed for both exploration and speed, as in each stage there are ten kettles of special sauce hidden around, but the game also keeps track of your fastest time on each stage. Potato has a unique special ability to aid him: he can spin in mid-air like a certain hedgehog, and use the force to launch himself further and faster than he can run. A forward spin will launch him forward, and a backspin will launch him straight upward. This greatly aids in exploration of each stage, allowing for very long or high jumps. There are also a number of power-ups to be found, including Ice Potato and Rocket Potato. The game is made up of a number of zones, each with six stages. At the end of each zone, Potato must face off against a food-themed boss enemy, such as a stack of plates or a giant ice cream cone.
Japanese raising/dating sim, originally planned for Dreamcast. The game's story deals with the royal Ahfolg family.
Space Griffon VF-9 is a video game developed by Panther Software for the PlayStation in 1995. An enhanced remake was released on the Dreamcast in 1999.
Metal Dungeon (メタルダンジョン?) is a turn-based role-playing video game developed by Panther Software for Microsoft's Xbox game system. The game takes place in a fictional alternate reality where countries have access to highly advanced magitechnology. In the process of creating monsters with this technology using an ancient creature named "The Gods of Magic"; it broke free of its bonds and took control of the secret facility and proceeded to slay all of the research team and arm the compounds defenses. The player is a commander in charge of the Cyborg Enforcer Teams sent into the dungeon to reclaim it. The game featured 100 levels of randomly generated maps, the first ten being the games main story mode. The other 90 were extended play for players wanting to continue playing with their strong characters. Game play[edit] As the game starts, you create a team of Enforcers for your expeditions into the dungeon, with the option to create over 40 total. When creating your characters you are given the ability to alter height, sex, ethnicity, weight and hair style as well as given a choice between the Fencer, Caster, Analyzer, Striker, or Broader classes; Each falling into a Dungeons and Dragons styled role. Several Advanced classes were available by finding Class Chips in the dungeon and applying them to your characters. Once inside the dungeon, the players team must move around, find monsters and equipment while leveling up. A major point unsaid in game is that you are not expected to be able to beat a level's boss on the first time entering the level; as you could only allocate level up points while out of the dungeon. Dungeons were randomly generated, most adhering to a typical design that made the map seem less random then it was. Each level has a control room that could possibly be locked, holding a boss monster that must be defeated to win the level and unlock the next one. Fencer Fighter class that could use Hammers or Swords and had the rare chance of performing a move like a Final Fantasy "Limit Break" that would damage all enemies at once. Analyzer Ranged class. Without an Analyzer in the party, the player is unable to know how much health enemies have and their current HP amount. Analyzers used firearms ranging from laser beams, to machine guns, to rocket launchers that all shared the same in game model. Caster Basic Spell Caster that could be wired with a variety of Spell Chips either bought from the in-game shop or found in the dungeon. Each spell had a number of charges that had to be refilled by visiting the surface. Casters automatically blocked until the player told them what spell to use. Broader The Jack-Of-All-Trades class that had a flat rate for all skill gains at the expense of leveling up extremely slowly and was reserved for advanced players that foresaw spending a large time grinding. Striker A barbarian class that used combat gloves as their weapon. Each strike had a rare chance of instantly killing a non-boss enemy. Reception[edit] Metal Dungeon was rated very poorly for its simple game play, transparent story, and character creation system. The game's setting turned it into a cult classic near instantly for its magic-punk stylized world. The only two male African American skins available looked exactly like
Immortal: Unchained is an action role-playing game and third-person shooter with a high difficulty level and a focus on firearm combat, though basic melee weapons such as swords, axes, and clubs are also available. Enemies have critical weak points, typically the head and a glowing spot on their backs, that can be targeted for extra damage. The game is set in an alternate universe whose backstory draws on Norse mythology, spanning Nine Realms tied to a central artifact called the Monolith.
Gene Rain is a next-gen 3D third person shooter game. The story is set in a futuristic world, with a linear narrative structure, and uses shocking visual effects to present a brand new world for the players ' enjoyment.
Rebel Galaxy Outlaw is an open-world space combat adventure game, spread across the nearly 40 systems of the Dodge Sector. Play as a mercenary, a trader, a pirate, or whatever mix of the three you feel fits you best. With an engaging storyline and a full conversation system, you can follow the narrative, or ignore it and forge your own path at any time.
Wolfenstein: Youngblood is a brand-new co-op experience from MachineGames, the award-winning studio that developed the critically acclaimed Wolfenstein II: The New Colossus. Set in 1980, 19 years after BJ Blazkowicz ignited the second American Revolution, Wolfenstein: Youngblood introduces the next Blazkowicz generation to the fight against the Nazis. Play as one of BJ’s twin daughters, Jess and Soph, as you search for your missing father in Nazi-occupied Paris.