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Hidden behind the living room couch, you hope to catch Santa in the act of delivering presents.
\SPEK.TAKL\ is a a first-person psychological horror game with multiple endings that can be completed in under an hour. It is a late-night television watching simulator. Sit down on the couch in your new apartment straight out of 1994 and enjoy a cozy evening bingeing cable TV until the sign-off comes around and there's nothing else to watch. Whatever you do, do not worry about the neighbors; do NOT answer the door; and never EVER watch the VHS tapes that are dropped through your mail slot. \SPEK.TAKL\ is an intense, intimate and disturbing horror-themed psychosexual exploration on the lengths some of us go to in order to avoid facing the inevitable.
Something crawled up the kitchen sink drain. Now it is your responsibility. Make choices that will affect its growth in this short disturbing first-person psychological horror walking simulator.
A compilation of two slow-paced, cosmic horror walking simulators, to be completed in under an hour. Please makes you maintain a power station and ignore the noises from the main engine, while Please Follow has you explore the trenches of a losing war, exposing your mind to visions of another world.
This software is not a game. A cross between a walking sim and a tarot card reading, TSOTG asks you to find 12 evocative dioramas and answer a single question: What do you see? Answer instinctively and receive one of five different endings and a final reading meant to stimulate self-reflection.
Please Follow is an atmospheric hybrid of walking simulator and psychological horror, with light puzzle challenges.
In an alternate timeline where we won the war, you are the repair person. You fix things. You keep things running. You do what you're told. We asked you so nicely.
You awake in a sanctuary of steel and concrete, built to honor the Nordic Gods and to house an artifact, buried in the earth aeons ago. Unveil the secrets of the inhabitants, the artifact, and the nine realms of Yggdrasil in Apsulov: End of Gods.
Infliction is a story driven first person physiological horror experience. Set in a regular suburban home, the story is told over alternating time periods spanning 13 years. Through environmental storytelling, Infliction tackles taboo subject matter. While you're discovering what has happened over the last 13 years, you're being stalked by an evil entity. Can you learn enough to vanquish the evil that lies within this family home or will you become a victim?
A young man discovers through a series of hallucinations that he will grow up to become a violent psychopath. How will he respond to these revelations? Can he change his fate? Can you even... change fate...