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Phantasm Romance is a Touhou fangame made with Danmakufu.
Gensou Rouman Kikou―Phantasmagoria Trues― ("Fantasy Romance Travel Log") is a Touhou fan game made by Len in Danmakufu. It is a remake of his earlier game Phantasm Romance, containing an overhauled game system, three game modes, and an extra stage. The game spans six regular areas as well as three "unseen" areas which the player must unlock via special means. In addition to this, the game also contains a Terminus area which serves as a counterpart to the Extra stage in the main Touhou series. The game's system revolves around a combination of factors, including a multiplier that is increased by items, bonuses caused by grazing, and a hyper system that duplicates point items and allows the player to cancel bullets into items. There is also a "simple" mode that works like Phantasm Romance, with the multiplier, graze and hyper system removed.
Fan-made Touhou Project game programmed by ido (known for previous fangames The Last Comer and Mystical Power Plant) and Len (known for the fangame Phantasmagoria Trues). The main gameplay mechanic involves a gauge that the player fills up by collecting items. Once full, holding down the bomb key will 'unlock' the player's full strength with a powered-up mode for a short period of time.
A Touhou fangame developed by NRT. Unlike the regular Touhou games, White Names Spoiled Past incorporates mystery-solving elements in addition to danmaku. While playing the game normally, the player should pay attention to the story and the dialogue, which contain hints as to the identity of the culprit. The Extra Stage can only be unlocked by correctly answering the order of events and the true culprit. In addition, this game has 3 stages instead of the standard 6, with even more emphasis on replayability.
A Touhou fangame developed by Shijimi Nono, Ido and Raichu, with gameplay similar to the official Touhou games Shoot the Bullet and Double Spoiler. Much like those two, this game also brings back a variety of characters, but here they are from games developed by the Kaisendo circle prior to this game's release: The Last Comer, Mystical Power Plant, Riverbed Soul Saver, and Book of Star Mythology.
Touhou Project fangame developed by Maceknight and Raichu that originated as a Touhou styled music album, but was eventually made into a game. Gameplay revolves around collecting star items dropped from enemies, where more can be obtained by attacking enemies at close range. Collecting star items increases the Magnitude gauge, which leads to higher point multipliers. Star items do many other things: they factor in gaining resource pieces, they increase the point item value, and gathering enough in a stage will trigger the stage boss's "Last word" spell card. This game uses the chapter system of Legacy of Lunatic Kingdom, and is also divided into two modes: "Legendary Hero Mode" with infinite lives, and the regular "Legacy Mode". Legendary Hero Mode is different from Pointdevice Mode in that it ignores what chapter you're on; instead, you simply respawn where you died, either at that exact spot or at the bottom of the screen (depending on the setting in the Option menu).
The game's mechanics revolve around the usage of the featured Limit gauge in order to turn red items into life meter and bullets into bomb meter by deleting all bullets within the limit range, which grows as your limit level increases.
The gameplay system is based around filling a gauge by gathering star items. When the gauge is full, a border activates, with different effects based on the color of the gauge.
A Touhou fangame created by the group Dream Compass. The game features a "Harvest Mode" system where grazing rewards you with harvest items. These harvest items will put you into Harvest Mode after filling up your Harvest Gauge. In Harvest Mode, all point items and faith items on screen will be auto-collected. You will gain point item value for all harvest items obtained during Harvest Mode, as well as up to three spell pieces for collecting a sufficient amount of harvest items.
Touhou fangame developed by Τeam αlternative Σnding and programmed by Kirbio, Gizmo the Dragon, Aka Kyuketsuki, and Lunarethic. This game features 3 stages (and a 4th unlockable stage) instead of the standard 6. The main gameplay mechanic of Glory of Deep Skies is the Elemental Burst system. If the player collects Elemental Orbs of the same attribute as the one they chose at the beginning of the game, an Elemental Gauge is filled up. Once full, the Elemental Gauge can be emptied for a boost with various duration and effects depending on the attribute chosen, and during this time, all items become life and spell pieces.