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In the before-time - your childhood, or perhaps those of your forebears - the mall stood king among shopping locales. People of all kinds flocked to them, swarming store after store, purchasing copious amounts of tie-dyed fabric and greasy food and novelty knives. But now the people are ,dead, and the corporate catacombs stand silent. Their only customers now are rats and cockroaches. Of late, though, there have been murmurs in the emptiness - flashes of too-bright colors, flickers of wires and flesh, strangled electric sounds, almost like screams. Brave or foolish souls have returned to the sites of their pasts, spurred by curiosity. The few who have returned, amidst their gibbering, mad cries, spoke of change. Storefronts peddling wares that they do not contain, advertisements that flicker in the corner of one's eye, and distant, echoing footsteps, coming from everywhere and nowhere in the dust-suffused halls. Your town bore one such decrepit mall, a hopeful tourist destination long since abandoned by the few teens that frequented it. Yet you find yourself standing before it in the gloom, for the first time in years. Lights flicker from within, tinny music emanates from disconnected speakers. And a phrase burns in your mind as if carved with a burning knife...
An indie, multiplayer, horror game with fast paced game play for up to 4 players. Teams will need to explore an eerie mansion with a rumored past of funeral services including contacting deceased loved ones. A scary girl roams the house, and players need to keep her pacified to survive.
You awake in a sanctuary of steel and concrete, built to honor the Nordic Gods and to house an artifact, buried in the earth aeons ago. Unveil the secrets of the inhabitants, the artifact, and the nine realms of Yggdrasil in Apsulov: End of Gods.
Don't Knock Twice is a single-player first-person survival horror game with support for virtual reality headsets. The player explores a large manor house in search of a missing daughter, interacting with almost every object and following hints delivered through an in-game mobile phone. A demonic witch can appear without warning at any point, keeping the player under constant threat. Light combat and item elements are included, such as using an axe on doors and combining objects into makeshift tools. It shares its name with, and is loosely based on, the film of the same title.
James Vanderboom's life drastically changes when he plants a special seed in the garden of the house he has inherited. Expand your bloodline by unlocking portraits in the tree of life.
A young man discovers through a series of hallucinations that he will grow up to become a violent psychopath. How will he respond to these revelations? Can he change his fate? Can you even... change fate...
Taking place in a single mansion in Candlewood, northeast USA, in the early 20th Century, House of Caravan is a sinister adventure filled with dark secrets and vexing puzzles.
Infliction is a story driven first person physiological horror experience. Set in a regular suburban home, the story is told over alternating time periods spanning 13 years. Through environmental storytelling, Infliction tackles taboo subject matter. While you're discovering what has happened over the last 13 years, you're being stalked by an evil entity. Can you learn enough to vanquish the evil that lies within this family home or will you become a victim?
Silver Chains is a first-person horror game with a strong emphasis on story and exploration. Search for clues within an old abandoned manor to unravel the truth about the terrible events which have happened here. Solve puzzles to find out how you are connected to the mysteries of this place. But be careful: an evil lurks in the cold, dark masonry and it has already started hunting you…
Iris.Fall is a puzzle adventure game featuring striking visuals and a spellbinding theme of "light and shadow".