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A remake of the original Shining Force that was released in 1992 on the Sega Genesis. The mysterious traveler Darksol has worked his way into the King's graces to further his plans of resurrecting an ancient evil, the Dark Dragon. You play the role of Max, a young warrior who remembers nothing of his past. When Guardiana is attacked, you are given an army to lead, & must unravel the mystery behind the Legacy of the Gods, lest the world perish."
F-Zero GX is the fourth installment in the F-Zero series and the successor to F-Zero X. The game continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the Nintendo 64 title. A heavy emphasis is placed on track memorization and reflexes, which aids in completing the title. GX introduces a "Story Mode" element, where the player walks in the footsteps of Captain Falcon through nine chapters, completing various missions.
This game is basically a fusion of Super Monkey Ball 1 and 2 for the PS2 and XBox. All of the levels from those two games are available in this collection, and all of the minigames are already unlocked and included. Formerly only available to GameCube players, the Super Monkey Ball series has made it to the PS2 and Xbox after a wait of almost 3 and a half years. The game itself plays very much like the old arcade game Marble Madness. You control a monkey in a ball, and you have to navigate it through many perilous labyrinths to the finish. In the previous two games you had limited lives/tries, but here you have infinite lives, which makes it all the easier.
The objective of Super Monkey Ball 2 is to guide a monkey trapped inside a plastic ball through a maze to the goal. There are three variations, story mode, challenge mode, and practice mode. In story mode you have an unlimited number of tries to complete a stage, and after clearing 10 stages a movie clip is shown followed by a new world of 10 stages. In challenge mode, you have a limited number of monkeys and a time limit to complete numerous levels of increasing difficulty. In practice mode, you can play any stage already completed in the other two modes. In addition to the main game options, numerous party games are also included. These are monkey race, monkey fight, monkey target, monkey billiards, monkey bowling, monkey golf, monkey boat, monkey shot, monkey dogfight, monkey soccer, monkey baseball, and monkey tennis. The party games can be played by one to four players.
The Virtua Striker series returns with 64 national football teams from around the world. Whether you play as France, Brazil, or Argentina, you can take your team to the final of the International Cup for a chance to win the trophy. On the road to the International Cup, you'll encounter more than 1,400 different players with their own stats and play in 13 stadiums. Virtua Striker 2002 also includes player edit and replay functions.
Taking advantage of the power of the Nintendo 3DS, players can let themselves loose in each new vibrant world as they twist and turn whilst aiming to collect every banana in the fastest time possible. This latest installment contains three brand-new compelling gameplay choices including single-player puzzle levels, Monkey Race and Monkey Fight. These new game modes give players the chance to compete via wireless connection with up to four players in the best 3D social experience possible in the palm of their hands. In addition, Super Monkey Ball fans will be able to choose between the Nintendo 3DS motion sensor or the Slide Pad to navigate the puzzle mazes with complete precision.
Super Monkey Ball is a 2001 platform party video game developed by Amusement Vision and published by Sega. The game debuted in Japan at the 2001 Amusement Operators Union trade show as Monkey Ball, an arcade cabinet running on Sega's NAOMI hardware and controlled with a distinctive banana-shaped analog stick. Due to the failure of Sega's Dreamcast home console and the company's subsequent restructuring, an enhanced port dubbed Super Monkey Ball was released as a launch title for the GameCube in late 2001, garnering interest as Sega's first game published for a Nintendo home console. Conceived by Amusement Vision head Toshihiro Nagoshi, Super Monkey Ball involves guiding a transparent ball containing one of four monkeys—AiAi, MeeMee, Baby, and GonGon—across a series of maze-like platforms. The player must reach the goal without falling off or letting the timer reach zero to advance to the next stage. There are also several multiplayer modes: independent minigames as well as extensions of the main single-player game.
Super Monkey Ball 2 Pack is a compilation for the Nintendo GameCube, consisting of the Player's Choice versions of Super Monkey Ball and Super Monkey Ball 2.
A premium cabinet arcade version of F-Zero GX on the GameCube, which ran on the Triforce arcade system.
Planet Harriers is a seated twin arcade cabinet in the Space Harrier franchise. Like its 1985 predecessor Space Harrier, Planet Harriers had the most technically advanced graphics of 2000, running on the Sega Hikaru arcade system board, which was very powerful (but very expensive) for its time.