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Two months after Sonic, Tails, and Knuckles' adventure in Sonic Universe 1, Robotinik returns. He calls Shadow to help him, but Shadow doesn't accept because he lost badly two months ago... Robotinik doesn't like it and leaves. So Shadow turns good and tries to support Sonic & co. against Robotinik (again!!). Now Robotinik is back stronger than ever! He takes the Master Emerald and leaves! Help Sonic & Friends get the Master Emerald back!
Neo Sonic Universe is an action game developed and published by Alexandre Martins in 2003.
2D platform game with classic platform gameplay, deadly traps, dark storyline and unique hero abilities, all in Tim Burton's-like audio-visual.
Degrees of Separation is a puzzle platformer where cooperation is built into every move. Two contrasting souls, Ember and Rime, fall in love, but are separated by an enigmatic force, and must use their powers to progress through a spectacular world of fantasy and adventure. Players solve environmental obstacles by drawing upon the contrasting temperatures of warm and cold in single-player and cooperative multiplayer.
Witcheye is a big, colorful, old-school platform adventure with a unique touchscreen control system that gives unparalleled control over the hero. Swipe to move and touch to stop, bouncing off of enemies and dodging hazards in six vibrant worlds. Set off on an adventure as a mild-mannered witch who transforms into a flying eyeball of vengeance after a smarmy knight and wizard steal her spell ingredients. You'll guide her through 50+ levels, each containing something completely unique: tricky new enemies, mysterious new environments, and puzzling new secrets. These elements are brought to life with colorful, clean pixel art and a lively, head-bobbing original soundtrack.
Rico is an arcade-style, first-person shooter inspired by modern action cinema. In the game you and a friend play as a pair of loose-cannon police partners, given twenty-four hours to crack a case as part of an elite organised crime taskforce. Planning is tactical rather than strategic, players must react in the moment to shootouts as they unfurl, with additional extra time to assess the situation if they are able to surprise their adversaries. Ammo and enemies are plentiful, and combat is punchy and impactful, supported by an extensive destruction system that ensures every shot looks and feels great.
Etherborn is an environmental puzzle platformer built on exploring and understanding gravity-shifting structures. You are a voiceless being that has just been born into a world where a bodiless voice calls to you, patiently awaiting your arrival. As your first thoughts emerge, you realise your journey has just begun. You must reach this ethereal voice to fully understand your own existence.
A challenging puzzle platformer inspired by games like Limbo and Badland.
Semblance is an innovative platformer with deformable terrain, set in a beautiful minimalist world. It’s a game that asks, what if you could deform and reshape the world itself? Semblance takes the idea of a ‘platform’ in a platformer and turns it on its head.