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Join the game show and blast your way through 5 intense levels gathering power-ups and special weapons, including a special super power.
The game of Astro Fighter consists of 4 waves and a refueling stage, which are then repeated with increasingly higher difficulty. The player's task is to eliminate the four successive waves of different types of attacking craft, while avoiding being hit by missiles and bombs, and then refuel by shooting the 'GS' ship before repeating the process. The player starts with 3 lives and receives a bonus life on reaching a score of 5000. 300 bonus points are received for shooting each 6 falling bombs and for 950 for hitting the GS ship accurately on the first shot. A very large bonus of 10,000 is given for getting through 4 waves and refueling by using exactly 2 shots more than the minimum needed. As the higher levels of Astro Fighter are difficult to survive consistently, even for the best players, the highest scores have been achieved by the achieving the 10,000 bonus deliberately.
The dead have risen from their graves, and monsters and mutants prey upon what's left of the living. Three monster hunters have joined together, using their knowledge of the occult to slay the undead scourge.
The Super NES version of Joe & Mac is a reworked game which features an overworld map used to choose the levels (unlike in other versions where all of them have to be played), which were longer, plus some bonus stages (either in the levels or out in the world map) and a different final boss.
Galaxian clone - seabound this time around.
Zero Target, known in Japan as Shooting Down King, is a shooter video game developed by Data East and released in 1985 for arcades. In Zero Target the player controls a fighter plane, with the action seen from a first person view inside of the fighter's cockpit. The player can move the view in any direction, with a targeting reticule in the middle of the screen used to aim at enemy fighters.
A "Galaxian" type game. Shoot the flashing car (alien) on the screen the clear the level. HWY (pronounced Highway) Chase was released in December 1980 in the Japanese arcades. It was the very first video game made for this system (Cassette No. 01) along with Sengoku Ninja-tai (known as Ninja out of Japan) and Manhattan. It is said the title HWY Chase (HWY instead of Highway) was selected to easily recycle source code and materials made for 'Mad Rider', released earlier as a PCB, and known as 'Mad Alien' out of Japan.
Tantei Jinguuji Saburou: Kiken na Futari - Zengohen is the Virtual Console port of Tantei Jinguuji Saburou: Kiken na Futari, which allows the game to be played with both episodes in a single game file, as the original game was separated in two disks (Zenpen and Kouhen)
Heavy Smash portrays a futuristic, armored, no-rules version of handball. The player is allowed to select one of various national teams (plus a robot team with a space station as home turf), some of them with an unique armor design reflecting some kind of perceived national tradition (a samurai armor for Japan and a sort of sci-fi football outfit or USA, for example) and some other being just palette swaps. Each team has a distinctive special shot, which has to be loaded up with a power gauge and each team member, in addition to tackling and roughing up opponents with no penalty whatsoever, can even perform a ranged attack in order to gain ball control. At its core, it's the typical “win or go home” coin-op sports game, with increasing difficulty and opponent skill each match.
Three additional Data East games compiled together for the Super Famicom. Included on this cartridge: Fighter's History: Mizoguchi Kiki Ippatsu!! (known as Fighter's History 2 in the West) Tatakae Genshijin 2: Rookie no Bouken (known as Congo's Caper in the West) Super Birdie Rush