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Dragon Knight III is an eroge role-playing video game released on many Japanese PCs in 1991. It is part of the Dragon Knight series of games created by Japanese game developer ELF, who originally released the game for the NEC PC-9801 computer in 1991, followed by ports for the Sharp X68000 and PC Engine CD platforms. The game is a sequel of Dragon Knight and Dragon Knight II. Its gameplay system is different from that of previous installments of the Dragon Knight series, resembling this of the early Final Fantasy (even more in the PC version) series instead of first-person-view dungeon crawler, and enabling the player to explore the entire world of the game. Some of the characters were renamed in the English and German localized Knights of Xentar release, including the protagonist Takeru's name changed to Desmond.
Matsunaga Yoshihiro has visited The Dragonfly Coast, a remote sea beach, seeking solitude, but met a girl, a kindred soul of him, instead. Their summer ended in the twinkling of an eye and the girl has dissapeared. "I will wait for you by the sea", were her last words. 7 years later Yoshihiro being a tour conductor is accompanying a group of students and teachers on their 'Summer School', half educational half recreational trip to The Dragonfly Coast. Cherishing a vague hope he steps on that land again, and the ever blue sea is awaiting him.
Like its predecessor, De-Ja II is a Japanese-style adventure. The interface has been enhanced compared to the first game. Most of the commands are still done via the extensive verb menus and object sub-menus; once again, it is usually necessary to use those commands several times in order to gain new information and thus advance the story. However, in certain places, icon-based interface becomes available, with point-and-click interaction. The icons include traditional talking, touching, as well as less common commands such as hitting, and even an icon depicting a condom, for... err... scientific activities that are closer to anatomy than archeology.
Shangrlia is a turn-based tactical game. The ten female commanders reside in the castle and can be approached in any order. Each of them transfers the player to a different location (alternating between urban, dungeon-like, and rural areas) where a tactical battle takes place. Every commander is responsible for a unit type in the army. These types include Lancers, Fighters, Swordsmen, Cannoneers, Horsemen, Archers, Mages, Ninjas, Dragon Riders, and Birds. Enemy forces possess the same unit types. Each type has advantages and disadvantages in terms of power, mobility, range, etc. The goal is to select and position units on the battle field, taking the conditions of the terrain, number of enemies, distance, etc. into consideration. Defending own castle and capturing that of the enemy is the top priority. The battles then proceed in a turn-based fashion. Some unit types can attack from a distance, while others are restricted to fighting on adjacent squares. Battles are displayed as animated sequences on a separate screen, their outcome calculated according to the unit's properties and parameters. After each round of victory, the female general removes an item of her clothing. The final result for each general is an erotic picture with partial nudity and implicit sexual scene, but no explicit images.
Foxy 2 is a turn-based strategy game. The gameplay is similar to its predecessor; it is confined to large-scale strategic battles, in which the player commands different types of units, in an attempt to reach the enemy base, protect his own, and exterminate all enemy units. Like in the first game, the units have distinct strengths and weaknesses, as well as attack range. The game includes even more various types of units, including the traditional infantry, rocket launchers (mobile and stationary), different kinds of tanks, planes, helicopters, etc. The plot is more elaborate than in the first game, and the cut-scenes between the battles typically include more plot-related information. Scenes with nudity and mild sexual content are kept intact.
Foxy is a pure strategy game, without any RPG elements. The player is taken from one battle to another; there is no gameplay outside of battles. The battles take place in various city districts. The player navigates his/her units in turn-based fashion. In the beginning, the battles are relatively small-scale, with infantry and tank units; as the game progresses, more unit types are introduced, including massive rocket-launching tanks, jet planes, catapults, etc. Each unit has distinct advantages and disadvantages, different mobility, attack range, etc. For example, infantry units that carry rocket launchers can only attack diagonally, but cannot be hurt when they attack tanks from that position; being attacked frontally, however, makes them very vulnerable. Terrain also plays a role; certain terrain types may slow down certain unit types, or be completely impassable to others. Each next battle features more complex layouts and larger amounts of units. Between the battles there are cut-scenes, most of which are dedicated to rescuing the girls, and feature nudity and mild sexual situations.
Run Run Kyousoukyoku is an arcade-style on-foot racing game. It uses a split-screen side-scrolling view and can be player against computer-controlled opponents or in a two-player mode. The latter allows players to choose any stage, while the former follows a linear set of levels, starting in Tokyo and advancing to the USA via China and Europe. The courses typically feature platforming sections alongside flat terrain; it is usually required to jump in a timed fashion to succeed, and jumps can vary in height and length depending on how long the player holds the correspondent key. Runners would also take falling damage in certain spots.
Yu-No: A Girl Who Chants Love at the Bound of this World is a Japanese visual novel/ point-and-click adventure game developed originally as an adult game. The game's protagonist travels between various parallel worlds in order to solve the mystery of his parents' disappearance. Although parallel worlds are not an unfamiliar concept in science fiction, the game uses concepts from physics, mathematics, philosophy, history and religion to construct a unique fictional universe. In particular, the A.D.M.S. or Auto Diverge Mapping System; which visually displays the branching parallel worlds/storylines as a tree, aids the player in navigation.
Elle is a point-and-click adventure in Japanese style (no puzzles). The interaction with the environment is performed by moving the mouse cursor around; when it is possible to interact with an object, the cursor turns into a command icon (look, talk, push, take, etc., depending on the situation). The navigation is performed by selecting locations from a menu. The player advances by examining objects, talking to people, and unlocking new locations.