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"WAR OF AERO " is a shooter released by ALLUMER in 1992. The aircraft can be fitted with pods on either side, which can be turned around to shoot up and down. In addition, when the 1P and 2P aircraft are stacked on top of each other, they merge to create a powerful attack.
Blandia is a 1992 fighting game where players select from six warriors competing to defeat a tyrannical king who hoards the world's treasures. Combat features an armor system where each fighter begins with protective gear that absorbs damage until destroyed through repeated attacks, adding a strategic layer to battles. Players must break through opponents' armor before inflicting direct damage, creating a unique mechanic that distinguishes it from traditional fighting games.
"ZING ZING ZIP" is a shooter released by ALLUMER in 1992. Operate the 1P aircraft with fast vertical movement speed or the 2P aircraft with fast horizontal movement speed to defeat the evil empire. Aim to clear the screen by making full use of various items and rolling special moves that make you invincible or power up while activated
Set on Earth during an extraterrestrial invasion, players take control of an SR-91 fighter ship equipped with a VAWS (Variable Armor & Weapon System) and take on the invaders. Pick up items and equip Arms, a key feature that gives you the ability to attack behind you or block enemy shots when used well.
Idol Promotion: Yumie Suzuki is a simulation game in which the player is the manager of young artists, at the beginning of the game he has to do the scouting for new idol (Yumie Suzuki) and the player's goal to make her becomes famous nationwide (to gain at least 10,000 fans within 1 year). The game features a bonus second disc that contains Yumie Island, a big collection of clips, movies, photographs of Yumie, making of the game, etc.
A rare find but an absolute treat for the 2D fight fan: manna from heaven for the Monkey fight fan. Featuring some excellent, cheesy FMV complete with suspicious special effects and costumes introducing the nine characters and also awarded for victory in the versus mode. In story mode you start off playing as Son Goku (Monkey) with additional defeated characters available for selection on your quest to rescue the priestess and prod around the evil multi limbed demon kidnapper. Gameplay is made more enjoyable down to the simple specials which are more suited to the Playstation controller. And aurally its very enjoyable with some appropriate rock riffs and over the top special effects. Japanese title: 'Goku Densetsu.'
In Great Swordsman, one or two players can play while taking turns. Players control with two-way joystick and three buttons with different hit levels. Each for creating different level attacks. Like in Data East's Karate Champ, buttons must be held. If they are released, the players' characters will revert to their standing animation. Moves can be defended against by intercepting the players' opponents' weapons with the players'. The object of the game is to land a hit on the opponent or push him/her off the mat to score a point. There are fifteen levels with three different modes. The first three are fencing, the next five are kendo, and the final seven are gladiator-based. After clearing all levels in one mode, the "VICTORY SCORE" will be added to the players' scores, even if any of them was tied with their opponents at the end. After fifteen levels are completed, the players start over in a higher difficulty setting and repeat after the next fifteen levels are also cleared. There are also bonus levels where players must deflect arrows to score extra points.
A shooter like many others. Shoot planes, tanks and a train. Very large bosses at the end of each level. Many power-ups like smartbombs, missiles and lasers. There is also some speech in the game.
Taking place in the year 2191, the player pilots a recently developed space fighter, the SR-91, through six stages to defend the Earth from a two-year-long alien invasion. The SR-91 uses the VAWS (Variable Armor and Weapon System) which uses the Optica Weapon Arms. The Arms shield the ship from top and bottom attacks, provides back-up fire and using its Arm System can be positioned to fire in various angles depending on the current weapon. The SR-91 uses one of three different pick-up weapons: the red "Taikuu Laser", thin red beams that fire straight forward; the yellow "Ring Laser", yellow rings which can be aimed in all directions and provide good coverage; and the blue "Hansha Ball", blue spheres that can be also aimed in all directions and bounce off the walls. The only other pick-up items are Speed Ups and Speed Downs. Extends were set at the first 70,000 points and was added with every 80,000.