Looking for movies, shows, games, or books similar to Shell Song? Check out these recommendations on mosaic.
A maintenance text adventure about a person living underground in a limestone mine and their work maintaining the local communication network that has sprung up there. Stemming from a (real!) visit to a decommissioned limestone mine that is now used to house RVs and boats over the winter (and a subsequent phone notification, under several hundred feet of rock, that the space station was visible overhead), Drift Mine Satellite imagines what a post-apocalyptic community life might look like among sleeping vacation vehicles. It is a utopian apocalypse fantasy, a forever-camping world narrowed to linear miles of RVs parked under a mountain, the people who live in them, and the systems that interconnect them, both social and material. The game was commissioned for Solar Protocol, a network of solar powered servers that connects from whatever server is in the most sunshine. It is programmed for the browser, with low-energy use and computational power front of mind. The entire story is told via spatialized text - no images, no libraries, just divs and textboxes and basic javascript.
An abiogenesis body horror idle clicker about a researcher locked in a biodome tasked with generating a working world out of their own body.
Anonymous Animal is a 15 minute durational browser poem that runs every hour, on the hour. Using the somewhat-outdated (and rather unstable) web technology of iframes to load and unload pages on a synced clock, Anonymous Animal guides visitors on a collective walk through links, images, wiki pages, and livestreams across the internet. It is an elegy for the era of cross-origin browser requests and off-site embeddable media, as well as a meditation on still being quietly online, together. Better with friends- but there's probably someone else here, now, too.
compounding inner-space architecture spiral house is a small game by everest pipkin with story by loren schmidt.
The Word Room is a first-person exploration game and digital interactive artwork, which exists as a series of endless glass greenhouses that the player may wander through. As each room is entered, it is also created; because the world is endless, no rooms ever repeat. However, it is still a space confined by the bounds of its edges, as one may never exit. Walking forward (from prairie to swamp, fern room to seasonal flowers), the world unfolds linearly, along a garden path, at whatever pace one may choose.
The Triennale Game Collection is a free virtual exhibition of video games created for the XXI Triennale International Exhibition by five of the world's most renowned independent game designers, showcasing these artists' experimental approach to interactivity.
“A Place for the Unwilling” is a narrative adventure game where the city is the actual protagonist. No puzzles or “game over” screens, just you, the city and the dozens of stories which are taking place in there. Days pass and the fate of the city is yet to be decided.
Flewn immerses you in the surreal journey of an old whale walking on stilts through a desert in search of a lost ocean. Along the way, Old Whale meets new friends who pull together to help him and the rescued sea creatures he carries on his back. Their efforts are put to the test when they must overcome an ominous mountain pass to reach a new home. Each scene is a unique, carefully crafted combination of narrative, illustration, animation and music. Using the full capabilities of today’s ubiquitous multimedia devices, Flewn immerses you in a rich experience of story, character and sound. The audience can progress the original story by scrolling through beautifully illustrated scenes complimented by music, animation and text. Flewn can be enjoyed alone or shared in a group setting. Several characters are introduced throughout the story, including Frog on his “unicycopter”, whose unwavering support helps the struggling whale on his difficult journey. In addition to scrolling through the narrative, the audience can help Frog fly and experience the journey from his perspective through a side-scrolling game mechanic. In order to complete each scene and continue the story Frog must eat flies to keep up his energy. Gabriel Smetzer, director/artist/programmer of Flewn says, “The idea of an old whale on stilts embodies a feeling of empathic depth that I find compelling. I really wanted to take the time to give the whale the dignity of a well crafted story for everyone to enjoy.”
We all live with the fear of reaching the shadow of dementia. The ultimate fear of forgetting. The fear of not remembering our past, what led us here. For who do we become when we forget who we are? Back Then is a first-person narrative game journey taking place in the mind of Thomas Eilian, an elderly writer diagnosed with Alzheimer's Disease. The gameplay, presented in first-person perspective, is story-driven and is heavily focused on interactions, puzzles and detective exploration.
"Vanishing Grace" is an atmospheric VR game set in a near-future where a solar storm has changed the life on planet earth. The people that survived the 1993 incident lives sheltered in the Citadel and can hardly leave because of climate change.