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.if all the lonely nights. is a game based on a personal experience, one that happened to myself one early morning in the spring of 2024, in Malaga. Dealing with whatever feelings have always been difficult for me—even if they are not necessarily unpleasant or sad—and, to my surprise, I have found in video games a way to channel this pressurized stream of complex thoughts. If at any time you feel overwhelmed by the emotions that certain situations generate in you, I encourage you to try to create something with all of that. Although it doesn't have to be a little game, redirecting all that expressive power into a creative exercise can be a wonderful way to let off steam.
I haven't taken this kind of journey for a long time
This is the story of a day that we wanted to be perfect. A bank holiday trip to Brighton with friends. A chance to see the ocean, to see a band, to see slot machines and eat doughnuts. This is a story of a day that wasn't perfect. A day of fighting through hangovers, of trying to have a good time, of putting up with bad weather, of trying not to snap. This is a story. It focuses on the cracks.
"I'll be here" is a 10-hour prototype made for the NYU Game Center's prototype studio MFA class. This prototype is designed to be played alongside Emperatriz Ung's "On A Cloudy Day."
A bitsy game about career choices, heartache, and perseverance.
A short interactive fiction about Internet discourse.
A boy and an old man stand in front a pond, waiting for a swan's song. Meanwhile, they talk about life, death, and the passage of time.
some thoughts about an old video game and game maker and playing games as a young child