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An unlicensed and unofficial port of Shinobi III: Return of the Ninja Master,
Simple puzzle game where you cut shapes in order to collect stars.
Super Boogerman is a Famicom port of Boogerman: A Pick and Flick Adventure, originally released for Sega Mega Drive and Super Nintendo. It was produced by Super Game and published by Realtec. The game is a recreation of the original Boogerman, but is considerably less faithful than Boogerman II: The Final Adventure, with a mixed-up level order and severely limited abilities for the player, which is compensated for by providing infinite ammo. Like many of Super Game's other bootlegs, this game has no ending; after the player defeats the third boss, the game merely resets.
BomberBoy is a port of the Sega Genesis/Mega Drive game Mega Bomberman (itself a port of the PC Engine/TurboGrafx-16 game Bomberman '94) for the Famicom made by Super Game and released on a multicart in 1997 by an unknown publisher. While being only released in 1997, it appears to be Super Game's first title, made around 1995 and unfinished for unknown reasons.
Aladdin is a Famicom port of the Sega Mega Drive game of the same name, made by Super Game and published by Realtec.
Super Lion King is a Famicom port of Disney's The Lion King, originally made by Westwood for Sega Mega Drive, created by Super Game and published by Realtec at an unknown date (1995 or early 1996). It's also known to be Super Game's first port.
Crackle Cradle is a 2D sidescrolling platformer/shooter developed by FoxTail. This game entails guiding the selected heroine through various areas, traps, and monsters, relying on a mixture of evasive skills and accuracy with their weapons.
Challenger is a frantic single-screen shoot 'em up. The player is in their craft at the bottom of the screen, shooting bursts of three shots at 45 degree angles at flashing polygons. When hit, the polygons split into smaller ones. Your task is interrupted by incoming squiggly lines which will destroy your ship unless you hit it before it reaches the floor. Furthermore, a walking car or robot creature sometimes enter the screen, giving you bonus points if you locate your ship below it. As a safety measure, you have a smart bomb that damages everything onscreen, as well as the ability to change sides to the top of the screen if it gets too crowded at the bottom.
Immortal: Unchained is an action role-playing game and third-person shooter with a high difficulty level and a focus on firearm combat, though basic melee weapons such as swords, axes, and clubs are also available. Enemies have critical weak points, typically the head and a glowing spot on their backs, that can be targeted for extra damage. The game is set in an alternate universe whose backstory draws on Norse mythology, spanning Nine Realms tied to a central artifact called the Monolith.