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The game mechanics were based directly on those used in the tabletop role-playing games Tunnels and Trolls and Mercenaries, Spies and Private Eyes created by Wasteland developers Ken St. Andre and Michael Stackpole. Characters in Wasteland consequently have various statistics (strength, intelligence and luck among others) that allow them to use different skills and weapons. Experience is gained through battle and through use of skills. The game would generally let players advance with a variety of tactics: to get through a locked gate, a player could use his picklock skill, his climb skill, or his strength attribute; or he could force the gate with a crowbar - or a LAW rocket. The initial band of Desert Rangers encountered a number of NPCs as the game progressed who could be recruited into the party of up to seven. Unlike those of other computer RPGs of the time, these NPCs might temporarily refuse to give up an item or perform an action if ordered to do so. The game was also noted for its high and unforgiving difficulty level and for such combat prose as "reduced to a thin red paste" and "explodes like a blood sausage", which prompted an unofficial PG-13 sticker on the game packaging in the United States. Wasteland was one of the first games featuring a persistent world, where changes to the game world were stored and kept. Returning to areas later in the game, one would find them in the state one left them in, instead of being reset to their original state, as was common for games of the time. Since hard drives were still rare in home computers in 1988, this meant the original game disk had to be copied first, as the manual instructed one to do.
Tales of the Unknown: Volume I, better known as "The Bard's Tale", is an RPG developed by Interplay Productions in 1985 originally for the Apple II. It was quickly ported to numerous other platforms and became widely successful. This was partly because it incorporated unprecedented 3D graphic design, featuring partly animated character portraits and engaging gameplay. It also helped that the game was available on the Commodore 64-the most successful game console at the time, whereas the main competitor-the Ultima series, was not.
Return to command of the USS Enterprise in this classic. True episodic format beams eight original point-and-click missions into your computer. Featuring the cast members and sound effects from Star Trek: The Original Series, Judgment Rites puts you on course for a galaxy of excitement!
Fasten your seat belts, bring your seat back to an upright position, you are about to pilot a Federation Starship on a wild roller coaster ride through the final frontier. Star Trek: 25th Anniversary is a point-and-click adventure with multiple solutions and moral choices, combined with a first person starship simulator. As Captain Kirk, you'll control phasers, photon torpedoes, shields, and communications during eight separate space and ground missions. Visit different worlds and then join a landing party sent down to map and interact with alien races and artifacts. Piloting the U.S.S. Enterprise is a thrill in itself, but the actual voices of William Shatner, Leonard Nimoy, DeForest Kelley, James Doohan, George Takei, Walter Koenig and Nichelle Nichols will make your adventure truly out of this world.
When the going gets even tougher... Another wolf! Your magic sword cleaves him mid snarl, and he drops in a fur pile at your feet. There's a slime ball conjurer just out of reach who'll keep summoning these slobbering missiles until your sword arm drops off. Unless you can figure out a way to get at him. When you put Mangar out to pasture, all you really wanted was a bottomless mug and an ace up your sleeve. So what are you doing out here in the gnarly wilderness, knee deep in wolf meat, itching to put an arrow through the Adam's apple of some spell caster? It must be your destiny. Between the six cities lies an immense wilderness. It's a mapping challenge never before seen in a fantasy game, and a whole new way to get lost. A new class of magic user, the Archmage has 8 powerful spells like Heal All, Fanskar's Night Lance, and the legendary Mangar's Mallet. There are 25 different full-color scrolling mazes like Fanskar's Castle.
Welcome to Descent - 30 levels of the most mind-bending, stomach-churning action game ever. Featuring true 3-Dimensional worlds with light source shading, texture mapping, 3-D morphing, directional sound effects and sizzling music, this is technology taken to the limit.You begin deep below the surface of Lunar Base I where an unknown alien race has taken over the chasm of the Post-Terran Mining Corporation. Lunge straight down mine shafts, twist around never-ending tunnels and fight your way past robotic menaces in an environment that's truly 360° 3-D... move up, move down, shoot everything everywhere. Hang onto your senses (and your lunch) as you drop straight down mine shafts on a ride that'll leave you spinning.And what's the good of losing your mind if you can't share the experience with your friends? Descent invites you and your buddies to dive into the action together with head-to-head combat and cooperative two-player modem and eight-player network support.
Based on the cyberpunk novel by William Gibson. In a grimy future, you play Case, a cyberspace cowboy who finds himself broke in Chiba City. Find yourself a laptop and the right software for it so you can hack into databases around the city to regain your access to cyberspace. Buy and upgrade brain implant chips to augment your computer skills, and sell your body parts to afford new technologies. When you get to cyberspace, you'll take on the nasty AIs that guard the most important databases. Within all this information is the bizarre secret of this world of inbred corporations.
An action role-playing game produced by Interplay Productions for the Super Nintendo Entertainment System. It is an adaptation of The Fellowship of the Ring by J. R. R. Tolkien.
The designers of the Bard's Tale series, Wasteland, and Battle Chess pooled their talents to create the ultimate role-playing fantasy. They knew it had to be a first-rate story with sophisticated graphics. The result was Dragon Wars. Sailing across uncharted seas, you and your party are in search of a legendary paradise called Dilmun — a place where the streets are paved with gold and no one wants for anything. However, King Drake of Phoebus has declared all magic illegal - magickers have been slain or fled into exile. In retaliation, enemy islands have threatened to unleash their guardian dragons, the most destructive force in the world. While docked at a harbor in Dilmun, you are arrested on suspicion of spellcasting. Imprisoned and stripped of everything but your wits, you are sentenced to life in a cesspool called Purgatory. Magic is your only salvation - a worldly possession in a world possessed.
Interplay's claymation fighting game returns with a brand new gameplay engine and a new cast of fighters.