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An extraordinary new entry to the world of Touhou shmup fangames is arriving in 2026! With the sudden announcement of a "popularity contest" occuring in the Human Village, a variety of maidens—from familiar faces like Reimu Hakurei and Marisa Kirisame to completely new and original characters never seen before—set off to win the contest by battling it out. But lurking in the shadows behind the curtains of this "popularity royale" lies a mastermind attempting to fix the matches... A Phantasmagoria-styled versus game, sure to draw in allies, spectators, and even fairies!
Touhou fangame by Kaisendo. The main gameplay mechanic of Mystical Power Plant is based around collecting leaf items to fill a gauge, which causes the player to 'level up' and gain various benefits as the game proceeds. The benefits vary depending on what character duo is chosen.
Fan-made Touhou Project game programmed by ido (known for previous fangames The Last Comer and Mystical Power Plant) and Len (known for the fangame Phantasmagoria Trues). The main gameplay mechanic involves a gauge that the player fills up by collecting items. Once full, holding down the bomb key will 'unlock' the player's full strength with a powered-up mode for a short period of time.
Touhou Project fangame developed by Len. Gameplay revolves around a combination of factors: a "Skill Tree" similar to that of Mystical Power Plant that increases by collecting leaf items, special attacks that can be used by consuming Skill Tree levels, and a "tension gauge" that increases or decreases the amount of items dropped by enemies.
Touhou fangame developed by Ido, Yuuyu and Hatsuke. The main gimmick of The Last Comer is based around collecting stars to fill a gauge, which is similar to Ten Desires' Trance gauge.
A Touhou fangame developed by NRT. Unlike the regular Touhou games, White Names Spoiled Past incorporates mystery-solving elements in addition to danmaku. While playing the game normally, the player should pay attention to the story and the dialogue, which contain hints as to the identity of the culprit. The Extra Stage can only be unlocked by correctly answering the order of events and the true culprit. In addition, this game has 3 stages instead of the standard 6, with even more emphasis on replayability.
Touhou Project fangame developed by Maceknight and Raichu that originated as a Touhou styled music album, but was eventually made into a game. Gameplay revolves around collecting star items dropped from enemies, where more can be obtained by attacking enemies at close range. Collecting star items increases the Magnitude gauge, which leads to higher point multipliers. Star items do many other things: they factor in gaining resource pieces, they increase the point item value, and gathering enough in a stage will trigger the stage boss's "Last word" spell card. This game uses the chapter system of Legacy of Lunatic Kingdom, and is also divided into two modes: "Legendary Hero Mode" with infinite lives, and the regular "Legacy Mode". Legendary Hero Mode is different from Pointdevice Mode in that it ignores what chapter you're on; instead, you simply respawn where you died, either at that exact spot or at the bottom of the screen (depending on the setting in the Option menu).
Citadel: Forged With Fire is a massive online sandbox RPG with elements of magic, spellcasting and inner-kingdom conflict. You have complete freedom to pursue your own destiny; hatch plots of trickery and deceit to ascend the ranks among allies and enemies, become an infamous hunter of other players, build massive and unique castles, tame mighty beasts to do your bidding, and visit uncharted territories to unravel their rich and intriguing history. The path to ultimate power and influence is yours to choose.
The game's mechanics revolve around the usage of the featured Limit gauge in order to turn red items into life meter and bullets into bomb meter by deleting all bullets within the limit range, which grows as your limit level increases.
The gameplay system is based around filling a gauge by gathering star items. When the gauge is full, a border activates, with different effects based on the color of the gauge.