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The game's mechanics revolve around the usage of the featured Limit gauge in order to turn red items into life meter and bullets into bomb meter by deleting all bullets within the limit range, which grows as your limit level increases.
The gameplay system is based around filling a gauge by gathering star items. When the gauge is full, a border activates, with different effects based on the color of the gauge.
A Touhou fangame created by the group Dream Compass. The game features a "Harvest Mode" system where grazing rewards you with harvest items. These harvest items will put you into Harvest Mode after filling up your Harvest Gauge. In Harvest Mode, all point items and faith items on screen will be auto-collected. You will gain point item value for all harvest items obtained during Harvest Mode, as well as up to three spell pieces for collecting a sufficient amount of harvest items.
Touhou fangame developed by Τeam αlternative Σnding and programmed by Kirbio, Gizmo the Dragon, Aka Kyuketsuki, and Lunarethic. This game features 3 stages (and a 4th unlockable stage) instead of the standard 6. The main gameplay mechanic of Glory of Deep Skies is the Elemental Burst system. If the player collects Elemental Orbs of the same attribute as the one they chose at the beginning of the game, an Elemental Gauge is filled up. Once full, the Elemental Gauge can be emptied for a boost with various duration and effects depending on the attribute chosen, and during this time, all items become life and spell pieces.
A Touhou fangame created by Incandesence System. This game features scene-based gameplay, where you capture individual spells instead of 6 stages, with 64 total.
Touhou Project fangame developed by Maceknight and Raichu that originated as a Touhou styled music album, but was eventually made into a game. Gameplay revolves around collecting star items dropped from enemies, where more can be obtained by attacking enemies at close range. Collecting star items increases the Magnitude gauge, which leads to higher point multipliers. Star items do many other things: they factor in gaining resource pieces, they increase the point item value, and gathering enough in a stage will trigger the stage boss's "Last word" spell card. This game uses the chapter system of Legacy of Lunatic Kingdom, and is also divided into two modes: "Legendary Hero Mode" with infinite lives, and the regular "Legacy Mode". Legendary Hero Mode is different from Pointdevice Mode in that it ignores what chapter you're on; instead, you simply respawn where you died, either at that exact spot or at the bottom of the screen (depending on the setting in the Option menu).
Fan-made Touhou Project game programmed by ido (known for previous fangames The Last Comer and Mystical Power Plant) and Len (known for the fangame Phantasmagoria Trues). The main gameplay mechanic involves a gauge that the player fills up by collecting items. Once full, holding down the bomb key will 'unlock' the player's full strength with a powered-up mode for a short period of time.
Citadel: Forged With Fire is a massive online sandbox RPG with elements of magic, spellcasting and inner-kingdom conflict. You have complete freedom to pursue your own destiny; hatch plots of trickery and deceit to ascend the ranks among allies and enemies, become an infamous hunter of other players, build massive and unique castles, tame mighty beasts to do your bidding, and visit uncharted territories to unravel their rich and intriguing history. The path to ultimate power and influence is yours to choose.
Touhou fangame developed by Ido, Yuuyu and Hatsuke. The main gimmick of The Last Comer is based around collecting stars to fill a gauge, which is similar to Ten Desires' Trance gauge.
Touhou fangame by Kaisendo. The main gameplay mechanic of Mystical Power Plant is based around collecting leaf items to fill a gauge, which causes the player to 'level up' and gain various benefits as the game proceeds. The benefits vary depending on what character duo is chosen.