Looking for movies, shows, games, or books similar to Jaws Unleashed? Check out these recommendations on mosaic.
The Lost World: Jurassic Park is an action-adventure video game developed by DreamWorks Interactive and Appaloosa Interactive, and published by Electronic Arts and Sega for the Sony PlayStation and Sega Saturn, respectively, in 1997. The Lost World: Jurassic Park is based on the film of the same name, which in turn is based on the novel by Michael Crichton. In 1998 a special edition of the game was released for the Sony PlayStation as a Greatest Hits title and featured several modifications to the gameplay.
At the dawn of the 30th Century, dolphins and humans had been together in a cross-species society for 500 years. Together, they had set out to explore space, offering peace and friendship to all who would welcome it. But space had its dangers; a violent species known as the Foe decided to conquer Earth. However, the dolphins and humans drove them to the brink of defeat, and so the Foe sought vengeance on Earth. The few caretaker dolphins who had been left behind on Earth were not entirely defenseless; they were protected by their creation called the Guardian—a gigantic, sentient being made of a crystalline substance which projected a forcefield over the entire planet. Undeterred, the Foe made suicide attacks on the field, searching for a weak point.
The Lost World: Jurassic Park is an action-adventure video game developed by Appaloosa Interactive, and published by Sega for the Sega Genesis and is based on the film of the same name, which in turn is based on the novel by Michael Crichton. Unlike the previous Jurassic Park games for the Genesis, the game features a bird's-eye view perspective similar to Jurassic Park on the Super NES. The player assumes the role of an unnamed character who must capture dinosaurs on Isla Sorna while stopping rival hunters from transporting dinosaurs to the mainland. The game consists of nineteen missions spread across four sections of the island, referred to as Sites One through Four. Boss levels must be played at the end of each Site in order to advance to the next Site. A second player, in the role of Ian Malcolm, can help out in Cooperative Mode, or both players can work against each other in Competitive Mode. Weapons such as a taser, tranquilizer gun, shotgun and grenades can be used against hunters and dinosaurs. At times, the player can control vehicles such as an SUV and a hovercraft.
Based on the original Hanna-Barbera cartoon, Wacky Races lets you join your favorite characters on a wild race where only your wits, your driving skills and your bag of dirty tricks will get you across the finish line first!
Mission Critical! You control Ray, the only surviving member of the elite Contra Force. Blast your way through 10 levels to stop the alien hordes from infesting the jungles of South America. Although equipped with a huge arsenal of weapons of destruction, including a shatter gun, grenades, rockets, super bombs, and an ever-present machine gun, Ray will have his hands full combating hoards of enemies such as snipers, alien soldiers, tanks, UFOs, and spiked slugs in 9 levels of running, jumping, climbing, and shooting 2D and 3D action.
Contra: Legacy of War is a 3D action game produced by Konami and developed by Appaloosa Interactive that was originally released in 1996 for the PlayStation and Sega Saturn. It was the first of two Contra games that were externally developed by Appaloosa, followed by C: The Contra Adventure in 1998. The game marks the series' jump to three-dimensional graphics and controversial changes in gameplay. Legacy of War was released packaged with a pair of 3D anaglyph glasses, which the game supported. Legacy of War bears the distinction for being the first console game in the series to retain both the Contra title and human characters during its release in Europe and Australia (where the console series has been known as Probotector from the first NES game and up until Contra: Hard Corps). The game was scheduled to be released in Japan as well, but was canceled.
Single player takes the form of a "Story" mode divided into five episodes and fifteen linear levels. The player will face weak minions (which change based on the episode), plus occasional sub-bosses which will try to escape into town. The final level is devoted to a unique boss fight. Players use quirky weapons ranging from infinite yellow snowballs to cow launchers and toxic Terrance and Phillip dolls. Every weapon has a secondary fire, and players switch between the four main characters when they switch weapons - each of the four kids shares a single life bar because of this. The kids will comment on game actions as they occur, with heavier profanity censored with bleeps. The kids will get angrier (and fouler) as their health depletes, until they finally give up on saving the town and go home.
The game follows the story of the original animated 101 Dalmatians film. The player has the option to choose the Easy or Hard difficulty setting. The player must solve twelve different counting mini games. There is also an optional painting mini game by the end of the game.
An educational CD-ROM game focusing on the grosser parts of biology.
Four genetically altered geeks have opened the trans-dimensional gates to reality and summoned a rag-tag posse of filthy orc dwarves to rescue them from their maniacal captor. Run amuch with up to 3 players, through over 20 hard-hitting whacko worlds of car-tooney ghettos and freaked-out bosses!