Looking for movies, shows, games, or books similar to Quandino? Check out these recommendations on mosaic.
A port of Closed Circuit for Playdate
Minna no Soft Series: Tetris Advance, known in-game simply as Tetris Advance, is a falling-block puzzle game. Part of Success's Minna no Soft series, Tetris Advance includes the standard game of Tetris along with a mission-based "Challenge" mode that tasks players with completing specific objectives (such as erasing lines, or clearing an entire board with a certain piece arrangement). It also includes linked Single-Pak Multiplayer support for up to four players.
Pikiinya! is a Japan-exclusive action-puzzle video game developed by Crea-Tech and published by ASCII, which was released in 1997 for the Super Famicom. Pikiinya! takes the Tetris-esque formula of blocks falling from the sky, and adds gyrating tropical-type penguins. They excite easily, and sleep when they are alone and/or bored. These penguins just want to live in peace, and throughout the story mode in the game they must constantly fight against people that want to capture them including poachers, witch doctors, and mad scientists. The characters were designed by Tamakichi Sakura (the artist of Super Mario Adventures). The game designers were Hiroshi Miyaoka and Tomoki Tauchi. The voices are from Maki Yagita.
Coloris is a video game published in 1990 on Amiga by Avesoft Oy. It's a puzzle game, set in a real-time and falling block puzzle themes.
Tetris-type block game with an animal theme for old cell phones that was available on some Nokia cell phones
Make a 2048 tile! The game is played on a 4 x 4 board and the player starts with two number 2 tiles. Each turn where the player makes a valid move, another number 2 tile is added to the game board (a valid move is moving the tiles, or combining tiles). If you try to move in such a way that no move is completed, a turn is not registered and no new number "2" is added to the board. You make new tiles by combining the tiles already on the board. Combine 2 and 2 to make a 4, combine 4 and 4 to make an 8 and so on, combine a 1024 and 1024 to make a 2048. Game over occurs when the board is full and you no longer have a valid move available (ie no way to move or combine tiles). It sounds way more complex that it is.
Sweet Tooth To Go is Pogo.com's own variant of Bejeweled, developed by the original creators of the game. The gameplay is identical to Bejeweled, however it has a new theme. Instead of different kinds of jewels, the player now has to match sweets of different kinds. The game takes place on an 8x8 grid of tiles. The player's task is to match three or more tiles of the same sort. This is done by swaping adjacent tiles. Once a match has been made, the tiles disappear and other tiles drop down to fill their place, possibly creating a chain reaction of more matches. Sweet Tooth To Go has two game modes, normal mode and time trial mode. The difference is that the normal mode lets the player take as long time as he wishes, while the time trial mode has a bonus bar that continually counts down towards zero. The bonus bar is replenished when the player makes matches.
In the spirit of Tetris comes Wordtris. Falling letters must be placed in order to form words in order to clear them away. Occasionally bombs will fall which you may use to clear away a single letter or an entire stack of them, depending on the type of bomb. The larger the words you form, the higher points you receive. If you clear enough words without filling up the screen, you move on to the next level.