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This game is a special re-release of Resident Evil: Director's Cut with added Dual Shock analogue stick support. It also includes work-in-progress videos of the sequel Resident Evil 2 (also known as Resident Evil 1.5), which shows a very different version of the game than was actually released. In North America, Resident Evil: Director's Cut Dual Shock Ver. was released as a downloadable game available from the PlayStation Network soon after it launched in November 2006, although the game is advertised with the original Director's Cut box art. In Japan and Europe, the original Director's Cut was instead made available from the PlayStation Network.
Resident Evil 3: Nemesis is a survival horror video game and the third instalment in the Resident Evil series. Like its two predecessors, it is a third-person action-adventure game with polygonal characters on pre-rendered backgrounds with cinematic camera angles. Although the game uses the same basic engine and gameplay as the previous games, the gameplay is improved by features such as auto-targeting, a 180-degree spin, and a new dodge move that allows Jill to avoid enemy attacks. The PC and Dreamcast versions include all eight of Jill's possible costumes, as well as the mercenary mini-game Operation Mad Jackal, which allows players to play as one of the three Umbrella soldiers. On the PlayStation version, these special features must be unlocked by beating the game with a high score.
Resident Evil: Director's Cut is an arranged version of the original game produced to compensate for the highly publicized delay of the sequel Resident Evil 2. The game contains a new arranged mode with various changes made to the game. The original release of the Director's Cut advertised an uncut version of the opening cinema in full colour and never-before-seen. Notable aspects of this video include shots of a corpse with bites taken out of the face, close-ups of zombie dogs bleeding when shot, and graphic quick-cuts of Joseph being bitten by these dogs.
Resident Evil is a survival horror classic in which a group of special forces agents, known as S.T.A.R.S, struggle against hordes of zombies and various other mutants in a mysterious mansion as they try to uncover the truth behind the terrifying infection. The gameplay environment consists of polygonal 3D characters placed over pre-rendered 2D backgrounds. As such, the game relies on pre-determined camera angles for a view of the action instead of a real-time camera like most games. The game is credited for coining the phrase "survival horror" and popularizing the genre.
Resident Evil 2 is a sequel to the first Resident Evil title. Like the previous game in the series, Resident Evil 2 is a 3D action-adventure using three-dimensional polygon characters over two-dimensional pre-rendered backgrounds, with the action viewed through a variety of cinematic fixed camera angles in each room. Players can choose to play as one of two possible characters; each goes through the same initial scenario but with differences in the type of weaponry they find and the people they meet along the way.
Dino Crisis is a survival horror video game developed and published by Capcom in 1999. Set in a remote research facility, it follows special agent Regina as she investigates a scientific experiment gone wrong. The game combines exploration, puzzle-solving, and combat against hostile dinosaurs. It uses a real-time 3D environment rather than pre-rendered backgrounds, distinguishing it from earlier Capcom horror titles. Dino Crisis is often noted for its emphasis on tension, limited resources, and fast, unpredictable enemies.
Includes: Resident Evil · Resident Evil 2 · Resident Evil 3 Each title offers different language support.
The Nintendo 64 port of Resident Evil 2 was a very faithful port, with most of the changes being related to the overall cutscene quality, due to storage constraints, and the EX-Files.
Don't Knock Twice is a single-player first-person survival horror game with support for virtual reality headsets. The player explores a large manor house in search of a missing daughter, interacting with almost every object and following hints delivered through an in-game mobile phone. A demonic witch can appear without warning at any point, keeping the player under constant threat. Light combat and item elements are included, such as using an axe on doors and combining objects into makeshift tools. It shares its name with, and is loosely based on, the film of the same title.
Delve deep into your mind to unravel the truth. However, beware that your own conscience is hunting you down, with a twist that allows you to see through its eyes at a deadly cost.