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Seireiki Rayblade (pronounced as "rye-blade") is a turn-based tactical RPG in a very similar vein to Super Robot Wars/Taisen and Fire Emblem. The player controls pilots of robots throughout the entire campaign, battling against various types of enemies on an isometric field. All main characters possess powers that can give them a necessary edge in the battle. When enemy units are defeated, characters earn "prāna", their willpower. When prāna increases to a certain level, characters can perform more powerful attacks on the enemy. This game is actually a spiritual successor to the Masou Kishin: The Lord of Elemental, previously developed by Banpresto and Winky Soft. Banpresto went to develop the Super Robot Wars/Taisen franchise, while Winky Soft decided to make a game reminiscent of the original Masou Kishin. As such, the game shares many similarities with each other, including the combat, the gameplay, its mechanics, the science-fantasy setting, and even the design of the protagonist. However, the main story, while similar, plays out differently. Also, all combat in the game is performed on the playing field itself, i.e. it does not cut to a separate combat screen. The biggest addition to the genre is the character progression system in a "visual novel" style. After missions, players can talk to various characters and, depending on the choices, increase their loyalty levels. Such changes can have an impact on the performance of their teammates in battle. The game was also released for the Dreamcast console and got a sequel in Playstation 2.
Akanbe Dragon can be seen as a forerunner to the company's long-running Super Robot Taisen franchise. On a one-screen playfield, you have a group of dinosaurs opposing a computer-controlled group of beasts. As in chess, you move your creatures around the board, each creature having different movement patterns and range; some move only diagonally, others move only short distances in the cardinal directions. When two creatures end up on the same square, a fight commences. Unlike the Super Robot games, these fights are totally interactive action sequences seen from a side view. You must move your dragon to evade enemy fire and try to shoot down the opposition. Each creature has different stats such as speed, jumping height, strength and shot. Depending on the square the fight takes place on, the milieu changes, which can be both a hindrance and a boon for different units. Akanbe Dragon comes with a level editor for creating your own scenarios, and a continue option is also available if you lose the scenario.
Released exclusively for Japan on the PS1, Tokyo Mew Mew: Toujou Shin Mew Mew!, is an original story based on the Magical girl franchise, Tokyo Mew Mew. It follows the Mew Mews as they visit an Island where they meet a girl called Ringo and find a new villain to fight called Gâteau du Roi.
The team behind the hit party games Fibbage, Quiplash, and YOU DON’T KNOW JACK presents Drawful 2, the game of terrible drawings and hilariously wrong answers! You use your phone or tablet to draw weird and funny things like “pitcher of nachos” or “death by trombone.” The other players type in what they think the (probably terrible) drawing is and those become the multiple-choice wrong answers. Then everyone - even an audience of potentially thousands – tries to guess the REAL answer. Drawful 2 is a go-to party game that everyone can play and enjoy!
Super Jinsei Game is a video game adaptation of Milton Bradley's The Game of Life board game. Takara, the Japanese license holders for the game, commissioned a number of video game adaptations of the Jinsei Game (as the board game is known in Japan). This particular game is the first of three Super Famicom games, and is followed by 1995's Super Jinsei Game 2 and 1996's Super Jinsei Game 3. Geo Factory worked on Super Jinsei Game, but KID would go on to develop its two sequels. Up to four players take turns moving around the board, encountering events that either increase or decrease their current status. They must travel through childhood and various schools before they encounter adult problems like university and finding work. The player who earns the most money at the end is deemed the winner.
Super Jinsei Game 2 is a Miscellaneous game, developed by Kid and published by Takara, which was released in Japan in 1995.
The first release in a high-regarded chess simulation series.
This game, written by Scott Adams and published by Adventure International, is Tic-Tac-Toe played in 3-D on a 4x4x4 playing field.
Traditional Japanese board game similar to chess.
The sole release of Itadaki Street for the original PlayStation.