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In the future Crystal Tokyo, a small band of discontent citizens have come together to form an rebel team of Senshi called the Oppositio Senshi, who feel that the Sailor Senshi and the Silver Crystal are the source of all of Earth's past battles. Together with a mysterious woman named Apsu, they desire to twist time and change the destiny of the Earth. In the present day, the Sailor Senshi are enjoying peace now that the Death Busters have been defeated. However, strange things begin happening in the city. Previously defeated Daimons, Droids and Youma appear throughout the city. A visit by Ryo Urawa reveals a cryptic statement that the past and future are being replaced. Rei sees strange apparitions in the fire, and then the four Inner Senshi, along with Chibiusa go missing. Sailor Moon meets up with Uranus, Neptune, and Saturn to go look for the missing Senshi.
Sailor Moon (or Bishoujo Senshi Sailor Moon) is a beat 'em up video game developed by Angel in 1993, and ported to the Super Nintendo Entertainment System. It was localized in Europe exclusively in French in 1994. The Mega Drive version was developed and published by Ma-Ba, although certain elements were recycled from the Super NES version.
Queens Road is a Strategy game, developed and published by Angel (Bandai), which was released in Japan in 1997.
Kamen Rider SD is a tokusatsu-themed board game., developed and published by Angel (Bandai), which was released in Japan in 1993.
Anpanman travels around the world helping people. But what is Anpanman? He’s a superhero whose head is made out of sweet rolls filled with bean jam. Soreike! Anapanman is a fun board game for the Famicom, based on a cartoon by the same name. It is relatively straightforward and simple to play, with no complex features or obstacles to overcome. There are eight maps and a ninth to unlock, and up to three human players can participate. Join Currypanman and Shokupanman as you try to beat Baikinman!
Bishoujo Senshi Sailor Moon SuperS: Various Emotion is a 1996 Fighting video game developed and published by Angel for the PlayStation and Sega Saturn. It is based upon Naoko Takeuchi's Sailor Moon shōjo manga and anime series. Loosely following the fourth season of the anime series, which adapted the fourth arc of the manga,[1] the players control either one of the five original Inner Senshi or one of the four Outer Senshi as they enter a tournament to fight against each other and become the winning victor. The game was created by most of the same team who worked on previously released fighting titles in the Sailor Moon franchise for the Super Famicom at Angel.
Ginga Sengoku Gunyuu-den Rai is a Strategy game, published by Angel (Bandai), which was released in Japan in 1996.
Retro-inspired tower defense and action platformer SolSeraph reinvents the classics! As the guardian of humanity, civilization is in your hands. Build your cities and set up defensive structures to protect them from the constant threat of monsters, then descend into their lairs with sword and spells to eliminate them for good. Explore floating islands, ancient caverns, and lost cities. The world is yours! Brought to you by ACE Team, the creative minds behind Rock of Ages and Zeno Clash, SolSeraph combines action and strategy for a rich and unique gameplay experience reminiscent of the 16-bit era.
Forgotton Anne is a 2d cinematic adventure game combining puzzle platforming with adventure game elements. You play as Anne, the enforcer keeping order in the Forgotton Realm, as she sets out to squash a rebellion that might prevent her master, Bonku, and herself from returning to the human world. The World of Forgotton Anne: Imagine a place where everything that is lost and forgotten goes; old toys, letters, single socks. The Forgotten Realm is a magical world inhabited by Forgotlings, creatures composed of mislaid objects longing to be remembered again.
Ori and the Will of the Wisps is a platform-adventure game that combines exploration, traversal, and combat within an interconnected world. Designed in a Metroidvania style, it focuses on navigating varied environments, uncovering hidden areas, and acquiring abilities that expand movement and progression options. The game features a system of upgrades and spirit-based skills that support different playstyles, along with environmental challenges and encounters that require timing and precision. Its presentation emphasizes detailed animation and a cohesive audiovisual design that supports both exploration and gameplay.