Looking for movies, shows, games, or books similar to Let's Go Read: An Ocean Adventure? Check out these recommendations on mosaic.
Mighty Math Zoo Zillions teaches kindergarten, 1st, and 2nd grade students the concepts, facts, and thinking skills necessary to build math confidence and develop a strong, lasting understanding of math! Innovative activities teach number line concepts, addition and subtraction, counting money and making change, problem-solving skills, and early three-dimensional geometry. Learning and understanding math is fun with the entertaining creatures of Zoo Zillions!
An edutainment game involving four superheroes and four games, each involving math.
Solve Mysteries and Bring Order Back to the Sky Islands! Break out your logic, prioritization and decision-making skills—you’ll find hundreds of zany and absorbing challenges at the Sky Islands! The more problems you complete, the more clues you pick up for the mysteries. Then zip on over to Clue Central and help Detective Joe Cluestoe and his sidekick, Spike, identify who’s behind each daring deed.
Thinkin' Things Frippletown offers age-appropriate activities that allow students to explore and practice various thinking strategies, including analyzing attributes, using logic, working backwards, identifying multiple solutions, and practicing creativity.
It is a dark and stormy night as you step backstage to be guest director at the Wonder Dome, the world-famous auditorium of light, sound, and electricity. But great zotz! The theater has been zapped by lightning, and the Laser Control System is on the fritz! Can you learn all about light, sound and electricity to rescue the show? Using your own mental powers and some help from zany ZAP! stars Blaze, Surge and Riff, apply the principles of science to set up and test experiments with lasers, sound waves and circuits. Then, orchestrate your own wacky electro-laser-sound concerts!
A collection of three board games: Go-Moku, Mancala, and Nine Men's Morris.
The first game in the Mighty Math edutainment series.
Let’s Go Read: An Island Adventure is an educational computer game for ages 4 to 6. It features 35 games and activities that focus on reading skills for the targeted age group. Robby (a raccoon) does not know how to read after a large sign is put up outside his home. After a bit of thinking, Emily (a squirrel) helps Robby learn to read by going to Letter Island by entering the Reading Rover, an airplane powered with word fuel. The player takes part by learning the letter sounds, and then the player sounds out the letter out loud, followed by a game which the player must find the correct phonetic letter sound for example.
A collection of three board games: Jungle, Surakarta, and Tablut.