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Unique gameplay around every corner with many different strategies to win. Start your fantastic getaway to a relaxing, magical land now! Match 3 candies to advance across Sweetopia. With new tasty treats and surprises waiting around every corner, you’ll uncover many secrets throughout your journey. Whether you’re looking for a fun way to relax, or a new way to challenge your brain, Munchkin Match’s mouthwatering designs will have you drooling for more! Help Lemi and his friends on their journey to find the Secret Seventh Sweet! Playing as Lemi, you will venture across Sweetopia in search of the final candy to become the most powerful wizard. Throughout your adventure you will pop bubbles, discover toys, and become the ultimate hero of saving stars. Surrounded by all of the cookies, candy, fruit, and other treats Sweetopia is filled with, it’s no wonder Lemi always thinks with his stomach! Match more than three candies to reveal a variety of board clearing boosters. In a jam? Lemi’s six friendly Munchkins will help you blast through any obstacle that blocks your way. With a range of magical boosters, you can easily step up your game. Think you can be the king of all magic? Challenge your friends and family for the high score!
Wind of Revenge is a simple game made by a team of 5 people during the single weekend for the Unreal Engine November Jam.
Brick breaker meets bubble shooter in this new super addictive bricks game! Addictive as hell you will always need one more shot! This unique mix between brick breaker and bubble shooter games is the perfect time killer! Take your time to aim. Shoot and watch the chain of balls hit, bounce and destroy the bricks. Think strategically and make the most of the power-ups. Beat your highscore and compare it to your friends. Features: • Relaxed gameplay, perfect time killer. • Ideal for playing one handed. One finger game. • Unlock new balls with special skills! • Customize your own ball in the Balls Editor! • No wifi or internet? Don't worry, you can play offline! • Game Center Achievements and Leaderboards
Gem Collector is a puzzle/arcade game. Collect all gems spread around level. Watch out for falling stones. Defeat enemies using power stone pushes or TNT. For those who are creative there is an intuitive Level Editor. Once you design a level share it with others using one-click Level Publisher.
The Amazing Maze Game is an arcade game developed by Midway, released in 1976. The object of the game is for the player to find their way out of a challenging maze before their opponent. Users can play as single player and compete against the computer or play against a friend in two player mode.
2D platform game with classic platform gameplay, deadly traps, dark storyline and unique hero abilities, all in Tim Burton's-like audio-visual.
Enter the crazy cartoon world starring Cooper Cat, Wally Wolf, Bruno Bear and enjoy loads of whacky and challenging levels! Blast cubes and create powerful combos to pass levels. Solve puzzles to help the Toon gang as they travel around magical worlds!
Ready. Set. Blitz! Collect and play with hundreds of Disney, Pixar and Star Wars emojis like never before in an exciting matching game! Play fast paced rounds of match-3 to earn prizes, complete missions, and discover new emojis. Collect Disney, Pixar and Star Wars emoji characters and items from The Little Mermaid, The Lion King, Cinderella, Zootopia, The Muppets, Disney|Pixar's Toy Story, Monsters, Inc., Finding Dory and more!
The game is a variation of Boulder Dash, but unlike that game, Double Dash is designed for two players who must work together. The game takes place underground, where there is clay, rocks (to dodge), diamonds (to collect), and enemy characters (to run from).
Fruit Mazes is a simple game for MSX 1, in a 16kb ROM using 16kb of RAM. The goal of the game is to navigate the maze in each stage and pick up all of the fruit in the maze within ten minutes, without touching the walls. It features omnidirectional smooth scrolling, which is not typical of MSX 1 games since hardware scrolling is not a feature of the TMS9918 video chip used in MSX 1 computers. The scrolling is achieved by pre-generating multiple sets of patterns, one set for each vertical scroll offset modulo 8, and by setting the TMS9918 pattern base address correspondingly. The game also has accurate roll-on/roll-off of sprites at all sides of the viewport, achieved by setting the EC bit on every sprite and by pre-generating copies of the sprite patterns with pixels masked out from the right. There are twelve stages, the second set of six stages has narrower corridors.