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The kids are arguing about their snowboarding skills. The debate escalates to the point where they decide to hold a snowboarding tournament to determine who is the best. One character, Shinobin, has no involvement whatsoever until he is unlocked by the player. In addition to the usual gameplay of a snowboarding game, Snowboard Kids adds "Shots" (special weapons used to attack players) and items which can help the player, hinder other players, or both. The game has nine main courses. Although some of the courses are snowy mountains, many are courses that would be unorthodox for snowboarding in the real world. Such courses include an amusement park, a desert, a vast valley, a dark highway, and a Japanese village during the cherry blossom festival. There were several game mechanics that were unique to Snowboard Kids from other snowboard games and racing games at the time. One was the addition of the second item slot, allowing each player to carry a shooting item and support item (such as a rock, or invisibility) at the same time. Also, players needed to pay 100 gold in order to grab an item during the race, which could be obtained either through performing tricks or collecting coins scattered across the course. All courses also required players to race down the hill for multiple laps. Once a player had reached the bottom of the hill, he or she would need to pass through the lift gate to be transported back to the top of the hill, and could not be attacked by other players in this transition.
In Primal Image Vol. 1, players assume the role of a fashion photographer whose goal is to take sexy snapshots of young and beautiful women. There are four CG models in all, and each of them possesses customizable behavioral types. Specialty options include the lady-poseable Producer Mode, skeletal manipulation, customizable facial expressions, and background objects that give your women environments to pose with. Primal Image is most renowned, however, for being the first game in history to use MathEngine's same bio-mechanic technology that powered the critically acclaimed Discovery Channel documentary, Walking with Dinosaurs.
Jet de GO! is a spin-off from the famous Densha de GO! series by Taito. Instead of trains, this title focus exclusively on flying planes. Players can take off and land with a Jetstream 31 turboprop, a mid-range Boeing 767 or a long haul Boeing 747. The game modes include Flight mode, Cruise mode and Lesson mode.
The purpose of the game to run around various levels and to set traps, which are invisible to your opponent. Players can shoot at one another while setting traps. Each character has a different melee weapon with unique attributes.
Yusha: Heaven's Gate is a 3D fighting game with an arcade and Vs. mode. The player can choose from one of the eight combatants that are available at the start, with a few more characters being available once their unlocked. Each character has a different nationality, specialty, and lineage. Each character represents either a good or an evil alignment and depending on the character chosen, it affects which final boss the player will have to fight against. Defending, punching and kicking are on three separate buttons. There are variations of each of these moves depending on how quick the button is pressed. Consistently damaging or taking damage from an opponent will add to a sol or lunar (depending on the character the player is playing as) power gauge. When this gauge is filled, the player is temporarily invincible and allows the player to use strong power assault moves.
A legend exists among the fighters and martial artists of this world, of a mysterious scarab badge that only the most elite warriors will earn. This badge, sent out by the mysterious Merkuar, is in fact an invitation to a dangerous tournament held in England, where the contestants fight for money, power, and glory. Now, a poor young fighter from Hong Kong named Rickey Leon has just received one of these badges.
An arcade fighting game spin-off of an RPG series set in a fantasized feudal Japan. Known for its similarities with early Samurai Shodown games (including random item drops and combining attack buttons for heavier attacks), it is the only game in the entire series to get a release outside of Japan. The main series is composed of three separate games within the land of 'Jipang' (a fictionalized version of feudal Japan), each of which follows a descendant of the 'Fire Clan' and supporting cast in battles against a range of often comical villains. The stories of the games, though primarily of 'fantasy' fare, also attempt to provide commentary on common misconceptions about Japanese culture by Western societies.
Grid is a racing experience like no other. Offering unrivalled moment-to-moment racing, Grid returns with an all-new experience where every race is the chance to choose your own path, create your own story and conquer the world of motorsport.
San! Ni! Ichi! Hajime!!! Stretch your muscles and embark upon the ultimate marathon of Nippon in a crazy, physics-driven, four-player party racer where anything can happen!
Wreckfest is a racing and vehicular combat game centered on demolition derbies and banger racing, with a focus on realistic physics and location-based vehicle damage that changes how cars handle as they take hits. Before an event, players pick a car, adjust assists such as transmission type and braking aids, and can buy, customise, and upgrade vehicles. Races reward a balance of defensive driving and aggressive tactics like ramming and shunting rivals into barriers. The game offers career, multiplayer, and custom event play, and is regarded as a spiritual successor to the FlatOut series.