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Funny and chaotic mobile adventure game where the player is the main character! Add your face pics, choose your first outfit and begin your quest! For all skill levels from beginners to gamers. Collect coins, grow vegetables and go fishing to stack monies – Build up your Islet, expanding your inventory of outfits, tools, vehicles and more that will all aid you on your journey. Available on The App Store and Google Play.
From the creator of PaRappa the Rapper, find out how stubbing toes sounds in different languages
Yep, just a normal day. Nothing weird is going to happen at all.
They thought camp would be fun. But it wasn't. Because they're dead. Hunt down your camper victims and rack up a monster score while playing as SkullFace, the masked 1980s horror movie slasher hell-bent on revenge. Gain XP for each murderlicious run and unlock new iconic slashers, crazy new weapons and goretastic mini-games.
Once upon a time in a culinary land, a passionate Chef Heiny aspired to craft the finest bread imaginable. Despite earnest attempts, his initial endeavors proved fruitless, leading him to discard the dough in frustration. However, the following day brought an unexpected turn of events, and everything took a chaotic twist when Doug Heiny was born. You must stop Doug H. from spreading across the world!
Dash through crazy and chaotic levels as you compete against others as your favourite Bean. Dumb Ways to Dash is a brand new crazy 3D race runner game from the world of Dumb Ways To Die.
Talking Zombatar was a Talking Tom-like video game for iOS and Android that was being developed by PopCap and was going to be published by EA. That game featured a zombie who, if spoken to, would repeat what the user said back to them. The zombie could dance and be dressed up; there was also a camera with AR support for users to take photos and videos with. It is unknown why this game was canceled.
Created as part of of Ambient Mixtape 16: a collection of original curated works surrounding a central theme: "After Hours". AM16 intends to showcase a diverse spectrum of independent developers and how their process interacts within shared constraints. Each developer was given the same First Person Camera Controller and the theme "After Hours", to form in to their own interactive work.