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In the game, the player goes through five levels, using throwing stars and special ninjutsu abilities called the "ninja arts", to stop a gang and the evil mastermind behind a slew of kidnappings, El Toro. One of the kidnapped is a student of the Black Manta's sensei, Taro. The Black Manta has many powers, which he gets after beating a level. The player can choose which power to use by pressing start. These powers can help the Black Manta defeat enemies and bosses more quickly. The Black Manta can save kidnapped children hidden throughout each level, however, it plays no role in completing the game and does not warrant any kind of special bonus. Part of the last level is seen through a first person perspective. Towards the end of this stage, the Black Manta has to defeat one of the bosses from the previous levels before he goes face-to-face with El Toro himself.
Wing Force is an arcade shoot 'em up game developed by A.I. for Atlus. It was set for release in 1993, but was cancelled. Not much was known about the game until a prototype surfaced on Yahoo Auctions, and then purchased and dumped by a collector.
Super Robo Gakuen is an adventure game for Nintendo DS, released on 2009. The system is PvP, a variation on Super Robot Battle XO's Super Robot Battle mode.
A shoot 'em up/fighting game based on the Tekkaman Blade anime.
Cinnamoroll Koko ni Ruyo is a Puzzle game, developed by AI and published by Imagineer, which was released in Japan in 2003.
Bakuten Shoot Beyblade: Gekitou! Saikyou Blade is an Action game, developed by AI and published by Broccoli, which was released in Japan in 2001.
In this sidescrolling action-platformer, Bonk is once again trying to save his world from the evil clutches of the reptilian king, who once more is threatening the prehistoric era. Boy, you'd think that after being defeated four times prior that he would take a hint. This time, you also get to face his five best soldiers, who will try to stop you in your tracks. Bonk controls rather smoothly, and he is really fun to control. To those of you that are not familiar with the series, Bonk is a caveman who attacks his enemies with his noggin; after jumping down, from below, while swimming, and while in the air. He can even bounce off walls with his head, skip on the water like a stone if his head is facing down, climb certain walls with his teeth, scale up waterfalls, flip in the air (so long as the attack button is repeatedly being tapped), and so forth. As is the case with the series, you start with a regular amount of health, but if you find a translucent heart icon, you'll increase your capacity. What's neat is how collecting the food not only scores you some points but how it also replenishes a little bit of your health, too. This time Bonk can also run if you hold down the A button, and the X button is used if you have a special ability on you. If you find a power-up, whether it be piece of meat, or a different icon, then you will be given a power-up ability that will be taken out the moment you're hit once (damn). Among the power-ups are the one where the fire will be spreading if Bonk hits his head on the ground (you know, the one where he looks freaky), one where Bonk turns into a bird and gains the ability to fly, one where Bonk becomes tiny and can make platforms made out of Japanese characters, and there is one where Bonk has the ability to double-jump as a girl.
Soccer game created by Hudson in 1995. The second in a series of three J-League games Hudson Soft published for the Super Famicom.