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Slender: The Arrival is the official continuation of the series from the original game creator Mark Hadley, teamed up with the writers behind the Marble Hornets series and the development team at Blue Isle Studios. The Arrival features a brand new storyline, improved visuals and most importantly, survival horror at its best. Slender: The Arrival now officially supports the Oculus Rift – a next generation virtual headset designed for super immersive gaming! The Rift intensifies the fear-factor, and gives players a brand new, immersive horror experience.
Slender (known as Slender: The Eight Pages as of v0.9.7) is an independently-developed concept game based on the Slender Man mythos. The game centers around an unknown character being stalked and chased by the Slender Man within the woods while seeking eight pages scattered about various landmarks. The game was created by Mark J. Hadley as an experiment. The experiment proved to be a success, and Slender gained mass amounts of popularity after going viral. It can be downloaded for free from Hadley's website.
As the court bailiff, your job is to summon witnesses that are called, and evidence that is presented. Hold the right mouse button to view the Court Record to study what the summoning symbols for each are, and hold the left mouse button to start drawing a symbol (release button to cast). You will also be asked to unsummon witnesses or evidence after they are no longer needed; use the unsummoning symbols on the left side of the court record for this.
Created in 48 hours for Ludum Dare 54, "Limited Space" Choose which memories to save on each milestone of your life, and try to live positively overall.
Made in 72 hours for Ludum Dare 53 game jam, "Delivery" You are the newest employee of Foxcrate, a delivery service. Make sure everyone receives their packages on time!
Entry for Ludum Dare 51: "Every 10 seconds" You have picked up a crystal that has cursed you to shift between two different dimensions every 10 seconds. The only way to be free of it is to collect the other three crystals nearby. They only exist in the normal dimension, and are only visible when you are close, but the crystal you hold will ping when you are near another crystal, and will ping faster as you approach it. While in the dark dimension, everything can hurt you, even the trees. If you are hurt, you will heal (slowly) when back in the normal world.
(This project was made in 48 hours for Ludum Dare 49, "Unstable".) You are Erwin, a cat that has been captured by a race of alien robots, the Drexl'erin. After weeks of experimentation on you, you've developed the ability to shift between a living and dead state, but only when not being observed. You must use this power to escape your captors.
Entry for Ludum Dare 37: "One Room" It's time to re-decorate the house, and someone else is in charge of it (which frankly is the way you like it). They still want you to decorate ONE of the rooms yourself, and it needs to meet their approval. Oh well, let's get this over with... Each level gives you one room to place all of the furniture given to you. Hold the left mouse button to drag the furniture to the room, and click the right mouse button while dragging to rotate it. Hover over it to see the rules for its placement. There must also be a clear path at the end to walk from one door to the other (rugs will not block the path, of course).
Entry for Ludum Dare 35: "Shapeshift" Shift rows and columns of different shapes together in order to match and clear them. The faster you clear the board, the more points you earn! Take too long, and it's game over!
Entry for Ludum Dare 34: "Two Button Controls, Growing" A child, afraid of the dark, must face his fears to stop an evil doll from growing in power...